Don’t listen to your team’s top fragger; support and util players are the glue of a CS:GO team. Without a support player’s flashes, smokes, and trades 16 rounds are tough to win. 25 EFs and 10 trades are just as important as 30 kills.
Then again, entry fraggers are critical to a team’s success because they open up sites and claim space. Meanwhile, util/support players are dying with nades in their hands instead of holding an angle for a CT push. And when all the entries die, can a support player clutch?