[ COMMUNICATIONS ]
– Players who receive significantly more communication abuse reports than others will receive a warning. If they continue to receive significantly more reports they will be muted by default. Other players can unmute them through the scoreboard as usual.
– Muting a player will now also hide their name and avatar.
– Reporting a player for abusive communications will now automatically mute them.
[ MISC ]
– Ballistic Shield will now block all melee attacks (knife, axe, fists, etc.)
– Texture and normal updates to the MAC-10 | Classic Crate to match new MAC-10 UV from Kai123
Break out the big guns. Subtlety is not required when using the overpowered weapons in this week’s missions. It is ok to make a little noise, go big, be bold, and have fun!
We take feedback about communication abuse seriously, and in the past we’ve shipped settings that let customers control their exposure to other players’ avatars, names, and voice/text chat. (You can find these in Settings->Game->Communication and on the scoreboard). The settings are useful, but they have the downside of squelching communication indiscriminately.
So we’ve been working on a new system that will work more precisely. When the new system is fully deployed, players will receive a warning if they receive significantly more abuse reports than other players.
If they ignore that feedback and continue to receive abuse reports, they’ll receive a penalty: they will be muted by all other players by default. This ‘default mute’ state will remain until the player earns enough XP to remove the penalty, but other players can choose to manually unmute the user (as t...
Read moreShow off your specialized skills while completing this week’s varied set of missions!
[ MISC ]
– Improved bot decision trees including support for Ballistic Shield.
– Game language can now be controlled in the game properties Language tab.
– Added support for Greek, Español-Latinoamérica, and Vietnamese languages.
– Fixed vote UI to display uppercase map names.
– Fixed several unlocalized UI strings.
[ MAPS ]
– Jungle
— Reworked radio tower (only two first floors are accesable now)
— Added some new buildings near “beta”, “APC”, “radio tower”, “Charlie”
— Improved clipping across the map
— more covers props have been added in some places, to make map less open
— Added more loot crates
— Updated map overview
— Fixed many community bug reports
— Reduced grass size
— reduced fog density
— Changed lighting in some areas
[ MAPS ]
– Cache:
— Various visibility improvements
— Optimizations
— Various minor bug fixes
— Updated radar
– Studio:
— Fixed players not taking damage from bomb detonation
— Clipping improvements
— Improved visuals of CT / T streets
— Various minor bug fixes
– Train:
— Opened up skybox over building separating Ivy/A site
— Various visibility improvements
— Various minor bug fixes
– Dust2:
— Opened up skybox from B halls towards site
– Mirage:
— Added AWP wallbang spot from palace to scaffolding close corner, A site
— Added bench in mid allowing jump up to window boost spot/peek towards cat
— Widened T entrance to mid
— Lowered trim around B site balcony
— Blocked a jump-peek from middle of B site towards cat
[ MISC ]
– Increased the size of HLTV broadcast server info message, controlled by a new setting “tv_broadcast_server_info_message_size_kb”.
...