Counter-Strike: Global Offensive

Counter-Strike: Global Offensive Dev Tracker




18 Sep

Post

[ MISC ]
– Updated engraving on the Major Champions and Major Finalists trophies.
– Fixed rare cases of showing an uninitialized MVP panel.
– Several stability improvements.

[ SDK ]
– Users can now create a game authentication code allowing third-party websites and applications to access their match history.
– Website and application developers can find more information here:
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Access_Match_History


16 Sep

Post

[ MISC ]
– Updated deathmatch bots with an experimental decision framework based on behavior trees.
– Fixed picking up weapons embedded in playerclip brushes.
– Allow fps_max setting as low as 49 for PAL 50 Hz production pipelines.
– Allow Overwatch-style GOTV demo files playback using anonsuspect parameter to playdemo command.
— Example command: playdemo myfile.dem 76540440404404 anonsuspect
– Several game stability fixes.

[ MAPS ]
– Updated radar for Vertigo.


09 Sep

Post


Congratulations to Astralis, who won a record-breaking third straight Major Championship and their fourth overall.

AVANGAR’s path to the Grand Final met the brick wall of Astralis, who took hold of the series from the first few rounds and never let go.

Thank you to everyone who watched the Major, and to StarLadder, the teams, and the players for an incredible event.

Finally, there’s still a chance to support your favorite teams–player and team items are up to 75% off!


08 Sep


07 Sep


06 Sep


05 Sep