Counter-Strike: Global Offensive

Counter-Strike: Global Offensive Dev Tracker




15 Jan

Post
    on News - Thread - Direct


The final chance for teams to qualify for the IEM Katowice 2019 Major begins on January 16th when the CIS and EU Minors begin. The top two teams from the European, CIS, Americas, and Asian Minors will qualify for the New Challengers stage of the IEM Katowice Major.

Following the Minors, the four teams that place third in their respective brackets will compete head to head in a last chance play-in match where the two winners will advance to the New Challengers stage. Watch the matches live on ESL’s pair of Twitch channels, here and ...

Read more
Post
    on News - Thread - Direct

[MISC]
– Fixed team names truncation issue in scoreboard in some languages.
– Fixed snowballs from being purchasable from the console.
– Fixed snowballs and sensor grenades to not occupy the same grenade slot.
– Added game server log output for team assignments when game is commencing and after backup reload.
– Added game server log output for match pause and unpause state changes.
– Added support for Katowice 2019 in-game streams.
– Fixed cases where players could get stuck inside each other (or less frequently, world geometry) when jump crouching.


31 Dec


29 Dec


20 Dec

Post
    on News - Thread - Direct


Bundle up, it’s time to celebrate the winter season!

Toss a few snowballs and head over to snowy Militia, which is back for the holiday and currently available in Casual and Deathmatch game modes.

The C4 is all wrapped up, and chickens are sporting their finest festive wear–everyone’s getting into the holiday spirit!

10 Year Coin


The Ten Year Veteran Coin is now available to players who have been a member of the Counter-Strike community for over 10 years. To receive the coin, you must have a Steam account in good standing, and must have owned (and played) a game from the Counter-Strike series for over 10 years.

2019 Service Medal

...

Read more

19 Dec


18 Dec

Post
    on News - Thread - Direct

[DANGER ZONE]
– Fixed an exploit resulting in players sometimes getting trapped under the world.
– Fixed security doors sometimes having $0 price tags.
– Fixed automated sentry gun lasers sometimes not disappearing.
– Minor adjustment to the angles of items that come out of crates.

[MISC]
– Movement fix for players getting stuck on each other in competitive modes near ledges.
– Holiday forecast calls for snow on the Menu UI.

Post
    on News - Thread - Direct

[WINTER SEASON FUN]
– Chickens are now sporting their festive-wear to celebrate the season.
– Players can now pick up and throw snowballs in all game modes except Danger Zone, Wingman, and Competitive Matchmaking.
– The T’s have gift wrapped their special package for the holiday season.
– Freeze frame holiday borders are back to wish you a happy winter season.
– Take a winter vacation to Militia! Now available in Casual and Deathmatch game modes.

[10 YEAR COIN]
– The Ten Year Veteran Coin will be awarded to players who have been a member of the Counter-Strike community for over 10 years. To be eligible to receive the coin the player must have a Steam account in good standing owning a game from the Counter-Strike series. The player must have owned the game for ten years and played the game at least once. The coin will be awarded next time Counter-Strike: Global Offensive is launched.

[2019 SERVICE MEDAL]
– When you become a Global Gene...

Read more

17 Dec


15 Dec

Post
    on News - Thread - Direct

[DANGER ZONE]
– Adjusted tablet buymenu drone delivery weapon prices.
– Ammo boxes now dispense a quarter of their contents each time they are used, and can still be shared with squadmates.
– Reduced the duration required to arm explosives on the safe, and added alert to warn the arming player when they remain within the blast radius.
– Removed the parachute from blue tool crates. They will still appear loose in the world.
– Reduced spawn point selection timer duration.
– Added armor to blue tool crates that previously only contained a helmet.
– Slightly increased the number of Shotgun, SMG, and Pistol crates in the world.

[MISC]
– Fixed a case where players would see an extra “Starting match…” message.


14 Dec


13 Dec


12 Dec

Post
    on News - Thread - Direct

[MISC]
– Fixed precache error when loading Blacksite map on clients with default settings.
– Fixed Danger Zone exploration money progress HUD indicator from jittering when switching tablets or spectator targets.
– Fixed viewmodel animation interpolation error observed on some high-latency clients.
– Adjusted first-person rappel animation to accommodate widescreen aspect ratios.
– Fixed a regression in weapons equipped by certain community training maps logic.
– Fixed an error model appearing when applying a name tag to inventory items.
– Fixed particle materials for rupturing money bags to match the money stack materials.
– Fixed sv_prime_accounts_only setting not having effect on certain community servers.
– Fixed searching tooltip showing incorrect prime status for lobby.


10 Dec


08 Dec

Post
    on News - Thread - Direct

[ DANGER ZONE ]
– Fixed an issue in squad mode that caused the winning squad to not be able to play again from the victory screen.
– Added correct localizations for kills by Frag Grenade, Diversion Device, and Fire Bomb.
– Fixed a regression with motion blur graphics settings.
– Optimized memory usage when not playing Danger Zone.

[ COMMUNITY SERVERS ]
– Added a setting “sv_prime_accounts_only”. When enabled, only prime accounts can connect to the game server.
– Added console commands to support Danger Zone squads:
— sv_dz_team_count N : set DZ team size to N players per squad.
— sv_dz_jointeam_allowed 1: enable users to choose their own squad during warmup via dz_jointeam.
— sv_dz_autojointeam 0: disable players from automatically being assigned a squad when they join the server.
— dz_clearteams – remove players from all squads.
— dz_shuffle_teams – shuffle all players onto random squads.
— dz_jointeam N : Join squa...

Read more