Counter-Strike: Global Offensive

Counter-Strike: Global Offensive Dev Tracker




22 Mar

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[MAPS]

Vertigo:
-Switched Wingman version to bombsite B
-Made white metal structures on B site slightly larger, to prevent excessive angles/boost positions
-Added some floor material variation for footstep differentiation (CT corridor to back of A, elevator room near A site, T entrance to mid)
-Lowered C4 explosion radius (from 500 to 400)
-Added grenade clip to roof props in forklift room/lower level that allowed molotovs to burn through to upper level
-Extended catwalk by top of T stairs to B
-Added more railings near A ramp
-Fixed various clipping issues and C4 stuck spots (Thanks bonna97!)
-Blocked weapons from falling into gap at bottom of A ramp (Thanks 3kliksphilip!)
-Boosted ambient light in elevator room near A site
-Removed a unintended boost on HVAC fan in B site

Abbey:
– Replaced pinky box
– Removed sprites from lightsticks in gate house and underpass
– Included material for spikes model ...

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20 Mar

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[GAMEPLAY]
– Added a scoreboard element to indicate loss bonus for each team in Competitive and Wingman game modes.
– Zeus-x27 will no longer be able to kill people through walls.

[MISC]
– Fixed an issue causing black screen for users with integrated Intel GPU running with -d3d9ex launch option.
– Improved matchmaking times for Danger Zone.
– The recent teammates tab will now list your Danger Zone squad teammate even before the ongoing Danger Zone match is finished, so if you had a good game you can invite them to your party to play again.
– Added missing “The” to “The Emperor”

[MAPS]
– Vertigo has been added to Competitive matchmaking.
– Cobblestone has been removed from Competitive matchmaking.
– Overpass and Nuke have been moved into Defusal Group Delta.
– Cobblestone and Vertigo have been moved into Defusal Group Sigma.

Vertigo:
-Changed CT entrance to mid, so that CTs have a safer rotation between sites...

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13 Mar

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After several months at a discount, players have found their way to the AUG. Now that everyone has had a chance to learn to love it, the AUG has returned to its original price tag.

There’s a lot more to digest in today’s update, from changes to maps to the in-game economy, shotguns, and rifles. We’ve also added new features like flash assist UI and loadout shuffle. Full details can be found in the Release Notes.

Prisma Case

Introducing the Prisma Case, featuring ...

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[GAMEPLAY]
Adjusted round loss bonuses with the goal of reducing a negative feedback loop following streaks of losses.
– Round loss bonuses are now based on the count of a team’s round losses. The count increases by one after every loss, and decreases by one after every win (minimum 0).
— With 0 Losses: $1400
— With 1 Loss: $1900
— With 2 Losses: $2400
— With 3 Losses: $2900
— With 4+ Losses: $3400
– Previously, a win would reset the round loss bonus. Now, a win reduces the loss counter by one.
– Teams still begin the half with a loss count of 1.
– This is enabled by default and can be controlled using the mp_consecutive_loss_aversion server setting.
– The round loss bonus is still limited to mp_consecutive_loss_max multiplied by cash_team_winner_bonus_consecutive_rounds.

– Added flashbang assists for players who successfully flash an enemy which then gets killed by another player. Players who threw the flashbang will get...

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11 Mar

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[ LOCALIZATION ]
– Fixes for multiple languages to not use fallback font in place of “Lucida Console” which improves legibility of netgraph, console, and other vgui elements.
– Add localization tokens for Danger Zone end of match “Damage Taken” and “Damage Given”.
– Fixes for some strings getting truncated in the HUD progress bar.
– Tweaks to “Best of 3” formatting so that longer translations didn’t overlap the star icons.
– Added support for “Best of 3” localization to use %numtowin% token.


08 Mar

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[MAPS]

Vertigo:
-Gameplay updates to bombsite A
-Updated art
-Enabled bombsite A in Wingman

Blacksite:
-Added commemorative graffiti for Katowice Showmatch

Biome:
Reverted the following January update changes:
-Reopened connector between between A main and A long.
-Reopened mid lower entry.

Abbey:
– Added half body cover on B bombsite
– Moved B long closer to bombsite
– Reworked exit from underpass to B bombsite
– Removed walls from B long entry to bombsite
– Extended B bombsite allowing terrorists to plant the bomb behind crates
– Opened ivy roof on B bombsite allowing grenades being thrown from underpass
– Added glow sticks in gate house for better visibility
– Added small crate on A bombsite to allow CTs to hold barn from behind half body cover
– Removed wooden fences outside A bombsite
– Added visuals for drop from upper CT spawn to sewer
– Added clipping to prev...

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06 Mar

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[GRAPHICS]
– Added an optional -d3d9ex command line switch to reduce CPU memory use by about 40%. If you encounter graphics problems with this feature, please send an email to [email protected] with the subject “D3D9EX”.

[COMMUNICATION OPTIONS]
– Added communication options in Game Settings which allow the following:
— Mute enemy team
— Block communication from everyone except players you are friends with or players in your matchmaking party
— Hide avatar images
— Change names of players not on your friends list to something neutral

[MISC]
– Katowice 2019 comes to a close: Champions and Legends have been engraved on the trophies, and the Katowice 2019 graffiti can no longer be applied in game.
– Increased the voting time on official servers before transitioning to the next map.
– Fixed a scoreboard case where a player...

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05 Mar


03 Mar

Congratulations to Astralis, Champions of IEM’s 2019 CS:GO Major in Katowice!

ENCE’s magnificent improbable journey ends in the Grand Finals against heavily-favored back-to-back champions Astralis who won their third Major convincingly on Train and Inferno.

Thank you to everyone who watched, ESL, Intel and all the players and organizations who made this tournament possible.