over 1 year ago - [Fatshark] Aqshy - Direct link
Rejects,
Since releasing Warhammer 40,000: Darktide last week, Tertium has become a popular travel destination for many of you. It’s very humbling to see this level of excitement and know that we appreciate the support. That said, we also know that our launch was challenging for many players who had issues - some of which we are still working through.

Our commitment remains the same - for all players to enjoy our game. Our hope is that many of you can see the progress towards this commitment in the past few weeks, having released 8 hotfixes and updates since the pre-order beta launch - 4 of which were released since full launch last week. This isn’t to say we have addressed everything. In fact, we are not fully satisfied and still have work to do.

Our biggest update yet will land next week and will include further improvements, additional weapons, fixes, private sessions, and more.

In today’s update, we want to address a few questions from the community, as well as talk about what’s to come in our next community update on Wednesday, December 14.

More Weapons One of the key things you pointed out to us was a desire for more weapons. We had planned to offer more weapons at launch, and are taking the first few steps in this direction by adding the following:
  • Indignatus Mk IVe Crusher
  • Achlys Mk I Power Maul
Commodore’s Vestures (In-Game Store) We heard your feedback on the store loud and clear, and we are making adjustments to how Aquilas are packaged. We are working on adding an 2,400 Aquilas pack to the store, which will arrive next week. We will also add a 100 Aquilas pack within the next few weeks, allowing players to buy smaller fractions of Aquilas. In addition, we are also going to change other functionalities of the store over time.

Crafting System In our next content update, we will add the “Refine Item” functionality to our crafting system. This functionality will allow you to replace one Perk on a Curio or a Weapon. The same Perk slot can be replaced multiple times, but will block replacing other perks on the same item. This is the next step in building out our crafting system.

Private Play (and Solo) Starting next week, with 2 or more players in the strike team, players will be able to opt into playing privately via the mission board. This will prevent players who are not friends of a strike team member from hot joining the squad during a mission in progress.

If the squad is all disconnected and a player is left alone when the reservation time expires, the mission will become public.

As for Solo Mode, we are actively working on it. While it technically could work now, we are not happy with its state yet, and we want to ensure the solo experience lives up to your expectations. Right now, it does not, and we would do the game a disservice by implementing it.

Emotes Many players have asked us for more interesting ways to interact with people in the Mourningstar. Near term, we will be introducing the ability for your characters to use an emote in the hub. Players will be able to customize this emote wheel in the cosmetics menu for their character.

Okay, but a “For the Emperor!” button… While we don’t have a “For the Emperor!” emote yet, we’re most certainly asking the team about it. You know, For the Emperor.

Progression Siloing and Shared Ordo Dockets Since launch, we’ve seen feedback from many players requesting shared progression across characters to ensure a smoother progression loop. Our designers are taking this feedback seriously and are discussing how to best implement a solution that meets our players' desires and gameplay goals while also striking a balance with the game’s design intent. This is a sizable endeavor, and its feasibility is still unknown, we hope to be able to share more information on its progress at a later time.

Penances We’ve been working closely with our community support team on how you all feel about penances in the game, and some of the pain points surrounding them. There’s been a lot of feedback to pore through, but we’ve found there’s a disconnect between how we phrase the requirements of some penances and the criteria to achieve them, making them more frustrating for players than we intended. Based on the feedback received from the support team, we’re currently working through solutions to make penances smoother and more enjoyable for players.

This is far from everything - We will have a full list of patch notes and some more updates for you next week!

Thank you, Rejects.
The Darktide Team
over 1 year ago - Aqshy - Direct link

Community Update #5800×450 381 KB

Rejects,

Since releasing Warhammer 40,000: Darktide last week, Tertium has become a popular travel destination for many of you. It’s very humbling to see this level of excitement and know that we appreciate the support. That said, we also know that our launch was challenging for many players who had issues - some of which we are still working through.

Our commitment remains the same - for all players to enjoy our game. Our hope is that many of you can see the progress towards this commitment in the past few weeks, having released 8 hotfixes and updates since the pre-order beta launch - 4 of which were released since full launch last week. This isn’t to say we have addressed everything. In fact, we are not fully satisfied and still have work to do.

Our biggest update yet will land next week and will include further improvements, additional weapons, fixes, private sessions, and more.

In today’s update, we want to address a few questions from the community, as well as talk about what’s to come in our next community update on Wednesday, December 14.

More Weapons

One of the key things you pointed out to us was a desire for more weapons. We had planned to offer more weapons at launch, and are taking the first few steps in this direction by adding the following:

  • Indignatus Mk IVe Crusher
  • Achlys Mk I Power Maul

Commodore’s Vestures (In-Game Store)

We heard your feedback on the store loud and clear, and we are making adjustments to how Aquilas are packaged. We are working on adding an 2,400 Aquilas pack to the store, which will arrive next week. We will also add a 100 Aquilas pack within the next few weeks, allowing players to buy smaller fractions of Aquilas. In addition, we are also going to change other functionalities of the store over time.

Crafting System

In our next content update, we will add the “Refine Item” functionality to our crafting system. This functionality will allow you to replace one Perk on a Curio or a Weapon. The same Perk slot can be replaced multiple times, but will block replacing other perks on the same item. This is the next step in building out our crafting system.

Private Play (and Solo)

Starting next week, with 2 or more players in the strike team, players will be able to opt into playing privately via the mission board. This will prevent players who are not friends of a strike team member from hot joining the squad during a mission in progress.

If the squad is all disconnected and a player is left alone when the reservation time expires, the mission will become public.

As for Solo Mode, we are actively working on it. While it technically could work now, we are not happy with its state yet, and we want to ensure the solo experience lives up to your expectations. Right now, it does not, and we would do the game a disservice by implementing it.

Emotes

Many players have asked us for more interesting ways to interact with people in the Mourningstar. Near term, we will be introducing the ability for your characters to use an emote in the hub. Players will be able to customize this emote wheel in the cosmetics menu for their character.

Okay, but a “For the Emperor!” button…While we don’t have a “For the Emperor!” emote yet, we’re most certainly asking the team about it. You know, For the Emperor.

Progression Siloing and Shared Ordo Dockets

Since launch, we’ve seen feedback from many players requesting shared progression across characters to ensure a smoother progression loop. Our designers are taking this feedback seriously and are discussing how to best implement a solution that meets our players’ desires and gameplay goals while also striking a balance with the game’s design intent. This is a sizable endeavor, and its feasibility is still unknown, we hope to be able to share more information on its progress at a later time.

Penances

We’ve been working closely with our community support team on how you all feel about penances in the game, and some of the pain points surrounding them. There’s been a lot of feedback to pore through, but we’ve found there’s a disconnect between how we phrase the requirements of some penances and the criteria to achieve them, making them more frustrating for players than we intended. Based on the feedback received from the support team, we’re currently working through solutions to make penances smoother and more enjoyable for players.

This is far from everything - We will have a full list of patch notes and some more updates for you next week!

Thank you, Rejects.
The Darktide Team

over 1 year ago - Aqshy - Direct link

Hey there, I have the post written up, just waiting on the go-ahead for it. Poking my nose about to get that to happen as quick as possible!

over 1 year ago - Aqshy - Direct link

I see them readying the patch (we ran into some technical issues and had to push the date slightly, and we’d rather have as stable a build as possible), so it shouldn’t be far behind once working hours start again tomorrow. If this changes, I’ll let you all know.

over 1 year ago - Aqshy - Direct link

So this is one of our critical, top issues that has a lot of variables involved in it. We’re working with multiple teams to get this ironed out and are working to push solves each patch.

over 1 year ago - Aqshy - Direct link

That’s what I’m aiming for!

over 1 year ago - Aqshy - Direct link

@Bankrotas The patch notes are up, my friend. Community Update #6: Signal Update

over 1 year ago - Aqshy - Direct link

Patch notes went up yesterday, update should be going live now.