Original Post — Direct link
over 3 years ago - /u/Fatshark_Calavera - Direct link

Originally posted by just-a-turtle

I think I totally nailed it this time. I always have a big focus on light and lighting in my shots, but this might take the cake for one of my favorite examples of light and shadow. Originally, I had kerillian in the light and the minotaur in the shadow of the temple, but I changed my mind. I thought it would be more appropriate for the minotaur to be in the light, because he is trespassing on elven temple ground. Kerillian is alone, and returns to a place where she is no longer welcome, hence her being in shadow. I opted with the white outfit in order to match the temple stone, and to have her fit into her environment more.

I fiddled around with a couple action shots, but with the way photomode plays an animation for 1/3 of a second until it pauses after you hit the button, and the fact that the photomode menu triggers automatic blocking now hard coded into the game (rip chat block), all light attack animations get cancelled. The slower heavy attack animations dont get fully canceled, but due to spear clipping out of kerillians hands constantly, I did not like how it looked. I chose a static shot here, using her "career_select_03" pose. It is similar to an idle position, but it stops her from going into an automatic block when entering photomode.

I have seen other people complain about what I am referring to here, and I would be extremely greatful if the fraction of a second time before photomode is active could be reduced or eliminated somehow. I am no programmer, but in a time where chat block is integrated into the game with no option to turn off, it would be much appreciated by all screen archers.

As always, feel free to comment or DM any suggestions you have :)

Much love!

Sorry to hear that automatic blocking has been interfering with the photoshoots. Here's a workaround:

  1. Subscribe and activate a mod that allows executing Lua in-game, like prop joe's Execute Lua Ingame.
  2. Execute the following code:

    mod:hook_origin(PlayerInputExtension, "is_input_blocked", NOP)

  3. Automatic blocking will be disabled for the rest of the session. It will be re-enabled if you restart the game.

PD: Great shot, love it! Looking forward to your next pics. <3