over 3 years ago - /u/CreatureTech-PHX - Direct link

Hello Slayers,

1.6.0 launched yesterday, and we’re getting a ton of feedback in our channels around the state of this patch and Dauntless as a whole.

We’ve been pouring over Reddit since the launch of 1.6.0 and reading all the feedback coming in. Yes, there is a lot of it! It’s kicked off a ton of conversations within the Dauntless team. We’re in the process of identifying the major points of friction and coming up with our plan around them.
Overall, our goal with the Reward Cache was to let all players identify which items they valued and give a clear course to earning them. We thought this would be a better experience for obtaining rewards that Slayers wanted. Right now, the rate at which you earn these items, and the current Hunt Pass offerings, still need some work and tuning. We hear that.

Minor bugs aside (which are being logged and prioritized now, and you can follow them all on our Favro board), here are the major concerns we are hearing from you:

High Priority Bugs Update

  • Power Surged items now have their proper boosts, but the UI and UE scaling are still incorrect. These issues will be addressed in 1.6.1.
  • Primal Debuffs now stop after the encounter
  • We have removed certain challenges that were not completing correctly

The Hunt Pass has fewer cosmetics than before

This is true. This season we wanted to offer more of those cosmetics to players in a free, earnable way. While it does mean that this elite pass has fewer cosmetic items total - there are still just as many available throughout the game. We’re exploring a lot of options to address this feedback, but it’s too early in the feedback cycle to commit to an option here.

We'll keep monitoring your feedback to see the best way forward with the next Hunt Pass.

The Reward Cache demands a lot of time from players

We realize our missteps here: the underlying issue is that these daily time gates go against the player’s natural session length and frequency.
On top of this, we want to add more weeklies since we believe this is where the meat is. Dailies should be the bonus gravy on top after completing your weekly, not a mandatory activity that requires daily login.
We are considering implementing “challenge stacking” to allow players to have more challenges active across any week to help alleviate this. This would mean your active challenges that have progress would not expire until you complete them, you’d just get a new one for each completed challenge. This is still an early discussion, so we may pivot to another solution, but we want challenges to naturally work into play sessions.
We will continue to listen to feedback and balance the rate of incoming materials to make sure this is a smooth and engaging experience.

Removing crystals to reduce currencies

We're taking a look through all of our currencies — including the newest ones — and evaluating how much fun they add to the game compared to the effort it takes to track them/how they might limit gameplay.
We have started work on unifying crystals and materials into one simplified currency. We’ve heard your feedback that this currency bloated the Reward Cache. This change will launch next week, and we’ll let you know when it’s happening then.

The goal is for each activity in Dauntless to feel rewarding — and that's always a balancing act. Keep the feedback coming and we'll continue to make adjustments.

More grind across the same amount of content

1.6.0 added new mechanisms for receiving rewards — and now our attention is turned fully on new activities. Expect new island encounters, a new behemoth, and more this season. Plus - we're looking ahead at new modes and new adventures to go on next

We’re also adding an option to directly forge aethersparks into aetherhearts. That’s a different area, but it should add more options to the Reforge loop.

Where the heck is the new weapon?

We hear you. Behemoths and weapons are always the juiciest forms of content. We know this, and we plan on delivering this in the future. We can’t talk about this now, since things are still early in development, but expect new ways to beat up Behemoths in the future.

We’ve put a ton of work into this new infrastructure — Hunting Grounds, Reforging, Trials, wounding, war pike, and the Reward Cache — and now we can move forward to new activities while we balance and expand these systems.
We have a lot packed into 1.6.X and even more exciting things down the line…

https://preview.redd.it/nd972o2uh8s61.jpg?width=1920&format=pjpg&auto=webp&s=f83b9ae09f1fb5d07234dfd9387ce705c4822faa

We are considering many options on how to make the Reward Cache feel better for both free-to-play Slayers and spending Slayers, and the new system gives us the flexibility to make these changes. When we finalize our next steps, we will let you know the details.
For now, keep providing feedback and we’ll do our best to address the concerns as best we can.

External link →
over 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by Pseudolatry

T+29 hours: We have a response to the SETI signal. There may be intelligent life somewhere else in the galaxy, or it may just be random radio signals.

We will see what follows this response, and reserve judgement until we can see if it is intelligence... or just noise.

tbh, i'm not feelin super-intelligent right now

you've been warned

over 3 years ago - /u/bunheadwhat - Direct link

Originally posted by shadowdragon000

They clearly don't give a shit, and are just wringing out what they can out of the dry husk of this game's corpse while their actual team is working on a different project. But sure jerk them off about how much they care.

I understand you're frustrated, but it doesn't do anyone any favours to assume we don't care.

We make games because we want to bring players together. We experiment because we want to always find new, fresh ways to engage and rewards players. And sometimes we miss! But at the end of the day every choice we make had the best intentions, and because we care when we hear feedback on how to improve we take it to heart.

over 3 years ago - /u/bunheadwhat - Direct link

Originally posted by Shnupps

Thanks for all the work you guys do! I know you guys get hate a shit ton on here and other places, but you guys always at least care a lot about the game and doing the best you can.

Thank you for your kind words!

over 3 years ago - /u/bunheadwhat - Direct link

Originally posted by Lordescannorr

Well another month waiting for what we should have in this update, they should put more enthusiasm into this great game because it is a shame how they are doing it..

Some of these fixes will be out as soon as next week, such as removing crystals from the game.

over 3 years ago - /u/bunheadwhat - Direct link

Originally posted by shardsofnarsyl

Honestly my only gripe about the update is the new emote in reward cache...before purchase there is zero indication that it will have a “failed” animation where you turn to dust...I would’ve saved my currency for other rewards if I knew that was coming tbh. Not the biggest deal, but since I spent real $ on the Slayers Club pass...it doesn’t feel good to have that happen.

If you purchased something that was not adequately shown before purchase and want to request a refund, please contact support here

over 3 years ago - /u/bunheadwhat - Direct link

Originally posted by YeastBeast1980

THANK YOU! Thanks for taking the time to listen to us, hopefully these changes will make some of us happy (others are never happy with anything you guys produce for us).

I'm just going to throw this out there... Primal and Elder... these terms carry a preconceived expectation... when I hear Primal Behemoth I am expecting a less evolved version of what we already know in the game. Even if it was a Nayzaga with no back legs, a not fully diverged Pangar/Hellion hybrid, a Stormclaw that shoots out a beam like Drask that then breaks into the orbs as if it evolved from using a beam attack to using the orbs at some point in the past. Odd coloring, undeveloped limbs, no eyes, etc. The whole modifier for a Nayzaga on FFW doesn't communicate Primal.

When I hear Elder I am expecting old, slow, blind, coughing up a lung. When I hear Faction: Future I anticipate stronger, more fully evolved Behemoths, possibly even armor or cyborg.

Oooo very interesting. Thank you for the feedback! The names have to do with the lore of the Behemoths & their modifiers, but I definitely see where you're coming from

over 3 years ago - /u/bunheadwhat - Direct link

Originally posted by SundaySlayday

I quit a week after reforge. Phoenix Labs has never made any effort towards end game players, it's always about trying to get new players then cash grab before they inevitably quit. Reading about all of this new currency and predatory money grab mechanics I am glad the game I remember is pre-reforge.

I am so curious about this reply because another commenter on this thread mentioned the opposite, that we always focus on end-game players. Also, we definitely are not intending for it to be a cash grab — the reason we created the Rewards Cache was to give rewards for free (like the Vault, but with better visibility & predictability).

over 3 years ago - /u/bunheadwhat - Direct link

Originally posted by instantxz

Thanks for listening to the players feedback and removing the crystals. It helps for the players who are working adults as they don't have much time to play.

<3

over 3 years ago - /u/bunheadwhat - Direct link

Originally posted by Pwague

Please just let us see how much damage we have dealt in a hunt

For example at the end of an escalation it would show a leaderboard like screen displaying the total damage of people in your hunting party. Or after slaying a behemoth in the hunting grounds instead of showing a leaderboard it could simply show a number after all the rewards from slaying the behemoth. Benefits of this include: bragging rights, ego inflation and more competition to be had amongst slayers.

Make it happen

Oooo yes cool, I like this

over 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by WIIU_Awesome

Yes this. It seems you guys keep doing these things then you make a post like this every patch now...

You either learn from your mistakes or not and how many times you guys repeat the mistakes I will say the contrary.

Still the pike changes, the wound mechanic, the trial changes were the highlights of the patch. GREAT WORK THERE. I keep pointing on the bad things because it's easier but should always inform the good things also.

That way as a developer can understand what and what is not appreciated and I will keep that in mind when posting feedback for the future.

The thing about dailies it's just that they are extra bounties right now. Which make you play every day to unlock the same content I could unlock just by playing on my own time. That felt bad and it feels bad.

I decided to ignore completely the reward cache as it's something not designed for players like me with very little time to play every time. Still It's cosmetics, i have more than enough.

As long as the core ganeplay and mechanics stay available without any moneyzitation i m happy with the game.

Thanks for the feedback, and I'm happy to hear you're enjoying the other mechanics in 1.6.0.

We'll do our best to tweak the cache to be more player-friendly and respectful of your time.

over 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by C0NS0L3_PL3B

They call it lazy bc it wasnt really a new behemoth, just a reskinned embermane, when they already had a reskinned embermane as one of the new behemoths...

A behemoth that had already been reskinned in a previous esca....

That's being lazy

Sorry, but Urska has nothing to do with Embermane's model, it's just another four-legged mammal, so I understand the confusion. Completely new rig and set of animations.

We're putting out a making of video soon, so it should give some insight into the development of this Behemoth.

over 3 years ago - /u/jordanpowpow - Direct link

Originally posted by Demnchi

You know, I wanted to type up this big thing that tries to make lots of points (like here replying to u/jordanpowpow ) but everyone has kind of already done that. I guess the main thing that I can add is to say as clearly as possible is this:

Start adding onto Daunltess, instead of replacing what is already there.

Maybe then this game will start feeling like its going where it needs to go. It applies to everything you guys have been doing since the Reforge update and maybe even a bit prior. You guys lack focus and confidence in what you've already built.

I think that is the most concise and honest feedback I can give at this point. If you'd like a deeper write up, I'll make one. I hope you'll actually take it to heart.

hey thanks for sending this. I totally get where you're coming from. It's a tough balance with a live game - we have to make sure certain core pieces are working correctly but we also want to add new activities for players like you. I think (and we can see pretty clearly inside the studio) we haven't struck that balance perfectly recently. You can expect more additions to deepen and expand Dauntless in the coming updates.

New Behemoths (plural), New Islands, New events, New build options, more in-combat choices are all being worked on and will staaaart dropping with 1.6.3!