jordanpowpow

jordanpowpow



08 Jan

Comment

Originally posted by SOSpammy

I've been rocking the Winnipeg one. Now everyone probably thinks I'm Canadian.

I'm actually from Winnipeg.


05 Dec


27 Oct

Comment

Originally posted by Firefly_Girl2016

I am concerned about how the Buffs /perks will actually work, but also concerned that there will no longer be a Dauntless to play as of February 2024.

Also, if these very rude Gantlet titles continue, many of us loyal Slayers that have hung in there all this time, may leave.

Oh that's good feedback, thanks for dropping it. They're intended to be fun - since there are so many seasons, we decided to have fun with some of them.

Next season's titles are

Top 5
Top 100
Participator

But after that we get back into the cool with

Savior
Guardian
Warden

Comment

Originally posted by Genata339

I tried to reach out to both you and Danielle on discord but got no response.

I see it now - be sure to drop the bug report or the feedback in the first message so we know it's from a player!

Comment

Originally posted by Coffeethirst

I think it could be an easy UI change. If the new 6 buffs are color coordinated (which would make sense to begin with since it goes in the direction of clarifying at a glance) you could have just above a players health bar 6 orbs with their numbered values inside, so that I can see if my teammate really needs my shrike lantern boost or if he’s already at +10 speed. A rework of teammate healthbars could also be useful in general- checking to see how many flasks/syringes my friends have.

easy UI change.. the cursed sentence haha

very cool ideas though

Comment

Originally posted by InsaneCreationess

Hello there! As a longtime player of the game, I have some questions about recent planned changes. I'm curious to know why the team decided to make significant changes to the game instead of introducing new content. Personally, I enjoy the game as it is, and I'm not too thrilled about the new pursuits or the confusing buff system. I think it would be more beneficial to focus on adding new weapons and cosmetics to make the game more accessible to everyone.

I'm also interested in learning when the classic content might return to the game. It feels like they have been recycling the same few armor and weapon sets for the past year. I would love to see some old armor and weapon sets return for those who haven't played since the launch.

Thanks for your time and dedication to the game!

Hi! In addition to these systemic changes, we're also working on new enemies including behemoths, new gear, new cosmetics, and a returning but upgraded game mode!

Classic cosmetic content, all cosmetic content, will certainly be returning as well.

Comment

Originally posted by Genata339

May I ask for contact info on a dev who works on bug fixes to give them an extensive list with bugs, including some footage and screenshots? You can DM me on reddit or discord (genata339).

We're usually watching threads here and trying to keep up in the discord to see bug reports. You can also find user "danielle" on the official dauntless discord - our community manager - and let her know what you've found.

Comment

Originally posted by FluffyPhoenix

Will things like defense and health have any actual viability outside of those mentioned special chests or will maxing stacks of attack/crit/attack speed still basically be the meta?

The goal is to encourage more variety in viable options, for sure. Of course, in a game with perfect dodging - there will always be players who can avoid every attack so defense and health are less helpful to them. They'll likely find good uses for things like endurance and speed.

But if you're like me and a heroic escalation keystone hits you at least a few times each hunt - a little extra defense is awesome. or, if you want to support friends in a challenging fight, spreading support buffs could be really fun.

Comment

Originally posted by WIIU_Awesome

1)What about other debuffs or buffs that does not fall in the 6 categories, like frost,wound, corruption, burning and such?

2)Why we do not get an image how the ui will look on the screen with the new buff system?

3)Will the stat limits being limited to personal buffs or buffs getting from teammates also? This was already annoying when attack speed limit got implement because people didn't know if their conduit cell was actually doing something or if the teammates were at max...will we be able to see at least the buffs stats for teammates?

Those status conditions still exist without change. You can be chilled or wounded or corrupted or burning etc.

It's not yet complete.

Currently you can't see teammates - but that's a really good point, especially at high level content if you're trying to maximize upside without being wasteful, knowing where everyone else is at would be super helpful. On the other hand, could get crowded on screen so.. certainly something we should think about!

Comment

Originally posted by Icy-Bee-2157

I am leaving the question in this AMA to the players more invested in builds and stuff(I am more into behemoths, islands and stuff).

I just wanted to say thank you, the progress during the last few months look more than promising, I am so hyped and to see that you guys listen to the feedback is so great. Keep going. This game will be back on top surely. :D

Thanks for your support!


29 Sep

Comment

Originally posted by Xardas_88

Just what Dauntless needed, another remake of existing systems instead of new content.

I know why that's the feeling, I totally get it. This update will certainly include a whole bunch of new content - new gear, new things to fight, new ways to progress, new activities to do.

Comment

Originally posted by KorrupiKid

Bonus question for you. Will Gaius Copperwheel make a return? He is the cartographer after all and we have not seen him since old Ramsgate. Where is he hiding?

Ha! I wasn't sure anyone would remember him. He's out there ;)

Comment

Originally posted by EmberKoi

I'm pretty sure I speak for almost everyone when I ask, when is a new weapon coming??

Check out our last AMA all about weapons. There will be a number of new weapons, but I imagine you're asking about a whole new weapon type - like perhaps something that starts with a b and ends with a w. Not ready to commit to a When, but it's a When not an If.

Comment

Originally posted by sseltnuad

I am not able to join the AMA when live so I am stating my questions here. I hope that is ok for you: Btw another great Blog I am truly excited

  1. One thing about the new side quests(it’s a mix between a question and a suggestion/feedback So you stated that there are going to be side quests like protecting npcs or buildings. That is honestly very great and surely will bring proper dynamics into the island experience…one thing though…

Are those npcs or especially the buildings always going to be present on the island even if they are not for a present side quest or is there going to be the same island model just with and without buildings on it?

In my opinion this would be the better solution, so to not just have the same parameters on the same island. I mean we have it with the boreal out post/ coldrunner key model. We had the old one that in terms of hunting grounds got removed and replaced with the one with the skalds town. And that’s a bummer ca...

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  1. still early testing these things but yes, the design for the new pursuits includes a series of small objectives before the "Boss" fight that could include a number of things in a number of places on that island. So each fight would have some variation.

  2. don't plan to remove any, excluding perhaps ones that are doubled up.

  3. no new islands at the launch of the big update, focused on making sure we've got all the gameplay pieces right and the islands we have are fantastic for what we need.

Comment

Originally posted by peetar

I never liked "tracking" the Behemoths. It just wasn't fun to load into a big map (that you had memorized from playing dozens of times before). And spending the first few minutes spreading out and running to one of the 4 or 5 pre-generated spawn points. It felt more like a chore, than a hunt. And then if you didn't kill the behemoth fast enough, you'd have to repeat the "hunt" all over again. Any plans to change how the start/interludes of pursuits work?

Yes - these new pursuits have some smaller objectives leading up to the "boss"

Comment

Originally posted by Due_Extent2124

will we get any new dodge animations?.
i mean... the war pike one was pretty cool.

not the highest priority atm. That said, there are some weapon kits that will have new ways to dodge.

Comment

Originally posted by YoursTrulyHuntty

I have been scrolling down and reading the other comments and have came to ask my own.

With the possible return of pursuits, Should the hunting grounds stay along with the pursuits? It would diverse the community between Hunting grounds and Pursuit.

That's a really interesting point. Pursuits already take a toll on queue times so having both would require some thinking to make sure those are healthy. And that both modes have a clear purpose. Already as the team answers these questions we're jamming on some ways to take this feedback and improve our plans.

Comment

Originally posted by KorrupiKid

Please tell me about the map

and we are currently working on a world map that will finally show off the frontier of the Shattered Isles in a way you have never seen before!

This is by far the most interesting thing mentioned in teh blog post if you ask me. I have a lot of feelings and concerns for the map.

First of all how will the map work?

The shattered isles are ever changing and islands don't stay in one place. We know they move around which is why we've previously been told there it's difficult to make a map.

What will be on the map?

The blogpost mentions the word "frontier" leads me to believe it will only include Ramsgate and the various islands we hunt on. Ramsgate is said to be a frontier town fighting off the behemoths closest to the Maelstrom. It's hard to tell what the world is like now ever since the skyquake messed up a bunch of stuff, but I imagine the stu...

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Korrupi!

I'm also excited about the map. We have some thoughts about island movement but a large portion will stay in place. Clarity of gameplay is important there. narratively, islands move, but stay within their chains.

Skyquake PLUS we portaled away from Old Ramsgate not so long ago. We're in a bit of a different position than we were in olden times, but the part of the Shattered Isles that we've seen in Dauntless so far is part of the larger "Frontier" - the less-colonized lands. But there's a whole world out there I'd love to explore one day. The map can show us where those places are in relation to us but we won't be visiting them.

Comment

Originally posted by PrinceUldrenSov22

Will Pursuits also include Lore and secret Side Quests along with Hunting Grounds?

You might even learn about about the world through the new Map ;)

Comment

Originally posted by Icy-Bee-2157

So sadly I won’t have the opportunity to be present during the AMA so I am going to ask my questions now and hope they‘ll get answered:

First of all again the things you brought up in the block just sound incredible. I mean honestly one of my questions for this update blog was if we will get a world map like in open beta and boom there is the confirmation…this is just incredible and will bring more clearance and lore to the game and how this world is structured….just thank you so much…if it is any like the map we had back than it’ll be great…

So on to my questions:

1.Since this mode will be substitute Hunting Grounds I am assuming all those maps will be transferred over to this new mode am I correct?

  1. Are original Island Models like old ember Thorne cove, the prototyp for restless sands or boreal outpost returning? I mean I like the new models as well but since hunting grounds they just went out of the game and to have much variety in the new...

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I am very excited about the map. That's all I will say about it now ;)

Substituting hunting grounds was some early thinking - but feedback from the community so far is clear that we should at least take another look at that.

We're taking a look at all the islands and seeing what makes sense. I would expect all of the existing islands to remain and potentially some of the old that work for what we need.

Yes gliders.