It is noted that weapon experience gained from a behemoth 5 levels above you is going up to 225 for patch 1.5.1. However, the issue of having no way to fight behemoths 5 levels above you is almost impossible once you reach lvl 15+ due to hunting grounds not spawning high enough behemoths stays afloat.
Is this issue getting addressed as well?
On a second note: New experience values now make it so killing a behemoth 5 levels above you is worth slightly more than a bronze bounty. However, silver and gold bounties are still worth A LOT of grinding time.
Do you think the value of a bounty token is gonna be on a better (balanced) spot post 1.5.1?
Finally, the core gameplay loop, to me, feels a few hundreds of orders of magnitude more fun than pre-reforged. The biggest issue that remains is that there are ZERO restrictions/ruleset for WHO can enter the different gamemodes. This inevitably leads to a very poor user experience for everyone involved. Im inclined to believe this was an oversight, but it does bring up the question:
What is the plan of action to take on this issue? Is there a runner up that you can share with us?