Dauntless

Dauntless Dev Tracker




04 Jan

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Fixed in 0.9.2

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Weapons can appear to be floating/detached from the player.

Workaround: Applying a transmog to the weapon should fix this temporarily.

Fixed in 0.9.2a

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We have identified a bug where many players are crashing, especially when in parties of 4. We are working on a fix for this.

Workaround: Removing the Predator cell from your loadout (and anyone’s loadout who you are queuing with) should reduce the occurrences of this crash.

Fixed in OB 0.9.2b

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Some players may see a transmog stone cost listed next to non-crafted lantern transmogs. ~~This is a visual bug only. You should still be able to transmog your non-crafted (e.g. Hunt Pass, Store-acquired) lanterns without spending any transmog stones.~~

Update: Transmogging non-crafted lanterns does consume transmog stones. If you lost a transmog stone due to this bug, please contact support.

Fixed in 0.9.2a

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We are fixing cases as we identify them and can reproduce them internally. We have additional fixes for the Axe in the hotfix slated for the week of 7/26/19, but this will most likely not fix all of the instances.

This is fully fixed in 0.9.2

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Knock-on effects: - Hunt Pass collectibles count toward the wrong Hunt Pass - Hunt Pass collectibles aren’t correctly situated in the city (they show up in weird places)

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This was fixed on PC and XBOX in 0.9.1, PS4 fix is coming in 0.9.1a

Workaround: If you are experiencing a crash on console**, deleting your Dauntless save files may resolve the problem. This will NOT delete your progress, but may revert settings.

https://www.playstation.com/en-au/get-help/help-library/system—hardware/storage—data/manage-ps4-saved-game-data-in-system-storage/

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NA Players are having this happen occasionally. OCE/Asia players are getting 8 minute hunts often. A handful of players described it as 9/10 hunts.

This is being actively investigated! We are going to get a fix in for this ASAP, once we nail down exactly what is happening.

Fixed in 0.9.1

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This was a server blip, should be stable now. Please let us know if you see this again via support.playdauntless.com

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We got a good bead on the “very rarely you get a weak version of the Behemoth” in Trials and deployed a server-side fix (7/31/19). We have also cleared the bugged runs from the Leaderboards.

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This issue is being investigated. In the meantime, we are removing bugged hunt times from the leaderboards manually.

Fixed in 0.9.1

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~~The FPS issue can be resolved in the short term by opening the options menu and closing it. We are still looking into a long term fix for this.~~

Workaround: Hit ESC and then ESC again

Update: (7/22/19) We have a fix for this that will go out before the end of the week.

Fixed in 0.9.1

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~~We are digging into this and trying to reproduce it on a local console here in the office. Will update once we have a plan of action to fix!~~

Update: (7/22/19) We have a fix for this that will go out before the end of the week.

Fixed in 0.9.1

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It appears that mousing over an item in Lady Luck’s store can select it, causing purchase confusion. In the meantime, please contact https://support.playdauntless.com for a refund if the wrong item was added to your account!

Update: (7/23/19) We have a fix for this that will go out before the end of the week.

Fixed in 0.9.1

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Added more context to End of Hunt experience objectives. This should make it easier to understand which Mastery challenge each item relates to

Fixed in 0.9.1

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Chain blades’ invulnerability frames now begin at the start of the dash, instead of in the middle!

Fixed in 0.9.1

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We have disabled collision during spawn in, and improved the location selection to avoid spawning Smollucks too close to players.

Fixed in 0.9.1