DayZ

DayZ Dev Tracker




07 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Oct

Post
    scottyb on Steam - Thread - Direct
Hello, Survivors!

As the moon rises and shadows grow, the spook-tacular savings emerge from the dark!
DayZ & Dying Light 2 Stay Human are creeping into the Steam Halloween Sale, offering a hauntingly good discount on both games. Gather your survival gear, tie up your parkour laces, and grab this chilling deal to dive into the heart-pounding realm of the post-apocalypse!

We're thrilled to announce a monumental partnership for all you survival and action enthusiasts out there. For a limited time, immerse yourself in two of the most heart-pounding, adrenaline-pumping titles on Steam at incredible discounts!


Dying Light 2 Stay Human:

Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night. Show no mercy, for ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Oct

Post
    scottyb on Steam - Thread - Direct
Hey Survivors,

Fall is here, and the spooktacular end of October is imminent. Our annual Halloween
celebration has returned. We have set the duration from 17th of October the 7th of November.
During this time, we're not just reintroducing seasonal assets and scenery changes but adding
some exciting twists. Let's briefly discuss them.
The beloved spooky zones are back, so make sure you're dressed warmly with good insulation,
as the temperature can significantly drop, casting an eerie blue tint over your surroundings.
Keep your senses sharp, for these spooky areas are now haunted by the lingering spirits of
the departed.



The seasonal infected types, from the pumpkin-infected to the formidable mummy variants,
will be spawning in spooky zones and cemeteries, respectively. Of course, we're also
br... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Oct

Post
    scottyb on Steam - Thread - Direct


📢Hello, survivors!

We're thrilled to announce that the experimental phase for the much-awaited game update 1.23 has begun. For those on Steam, dive right in and experience all the enhancements we've made. From major additions like player spawn groups to quality of life improvements in the server browser, this update promises an enriched gameplay experience. Check out the full change notes[forums.dayz.com] on our forums, and join us in shaping the future of DayZ.



One of the major additions in this update are player spawn group... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Aug

Post
    scottyb on Steam - Thread - Direct


Greetings, Survivors!

Update 1.22 is here! While it may be light on the content side, the update offers a bunch of interesting fixes, changes, and additions. As usual, you can find the full list on our official forums[forums.dayz.com]

The biggest highlight of this update is the addition of new low tier bags, as well as a major rebalance pass of existing backpacks. We’ve always felt that the early game was lacking in variety, and we’ve tried to fill that gap with this update. Additionally, bigger backpacks are now more rare than before.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Jul

Post
    scottyb on Steam - Thread - Direct
📢Greetings, Survivors!
We’re excited to announce that game update 1.22 is now available on experimental branches on Steam!
We’ve got a lot of new bugs bags and backpacks – coming in this update. We won’t dive deep into what they are or how they look, but let’s just say that our focus was on increasing the variety in lower tiers. That’s because we felt there weren’t enough options, and it was fairly easy to obtain a high-capacity backpack early on in the game.



Next on the menu is a major balancing pass on melee combat. We introduced the mace and sword in update 1.21 and observed that it was fairly difficult to balance how these weapons behaved against each other. As a result, we did some balancing on both the attacking and defending side of things, and tried to do a better job distinguishing between tools and weapons in th... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Jul


11 Jul


10 Jul

Comment
    ImpulZ on Forums - Thread - Direct

That's false. We read suggestions and consider them. However, naturally not every idea can be realized or publicly discussed from our side.


07 Jul


04 Jul


01 Jul


30 Jun