DayZ

DayZ Dev Tracker




26 May

Comment

Originally posted by Lijazos

We miss you Baty! <3

Miss you too. <3


25 May

Comment

Originally posted by RaptorM60

Batyyyyyy <3

♥️♥️♥️♥️♥️

Post

Hey fellow survivors,

Do you still remember me? :) My dream was to visit every existing Chernarus DayZ IRL location and I think I am done. And I want to share it with you.

I went to Ustí nad Labem a few times already (Chernogorsk) but I finally visited anti-missile defence base Dobříš with my friends and I made some pictures there.

Here is my complete "DayZ in real-life locations" gallery:

https://imgur.com/gallery/wabtxbN

I hope you like it. Miss you guys so bad! :)

External link →

13 Aug

Comment

Originally posted by Igorzilla

Didnt watch the stream, but fact is: since 2013 there was three and half streams. Eugen and crew leave and here is stream. How?

Igor come on, we’ve done at least 2 live streams this year only before this one.


29 Jul


16 Jul

Comment

Originally posted by QuartzPuffyStar

Well.....

  • Stating that dayz wasn't catering to consoles when there were changes being made for the simplification of the game in terms of control and look, to adapt to the already existing market.
  • Stating that the console development wasn't planned when it was fully ongoing for a couple years
  • Stating that the console development wouldn't affect the PC version, when in reality there would be only 1 version of the game, meaning that any change in the future, that would make the game more console friendly would definitely affect the PC version.
  • Stating that the "release" of the game was essential to the game development, when in reality it just ended up with it killed.
  • Stating that there would be a continuous support for the development of the game after release, with the same team, when in reality people was being slowly cut from the team.
  • Stating that the game would be "finished" with the bare minimum ...
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  1. No there were not, it was actually the other way around, we were fighting to fit the new things coming to PC and map them on controller. Consoles are very much the same game.

  2. Console development wasn’t planned from the start, the biggest hurdle to get through in our case was moving from old directX to modern APIs. As this was happening anyways with a new engine to gain performance it was a nice side effect of our efforts in rewriting an engine. (As you might remember one of the most common complaints was performance and security which is why sqf had to be replaced, an improvement in these two areas which required huge engine changes cost us the delay elsewhere)

  3. That is still the case with all the performance improvements that PC benefited from as we analyzed the constraints. Our goal with the console versions was to keep them same. That hasn’t changed.

  4. Yes we made mistakes and miscalculated the amount of effort that was ne...

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Comment

Originally posted by therealmerloc

I can’t speak about everything

Classic Dayz dev insight.

your response is cruel.

Even more 'woe is me' which is the pinnacle response of anyone at the DayZ studio. You offer nothing, and yet in reality you understand everyone is not 'cruel' they are simply self respecting and maintain their integrity and dignity, something you lack Eugen. Maybe you should work a little on your ego, since it is so inflated, shallow and thin. My best advice would be to address some of the longstanding issues you need to be reminded of with the game's progress. Let me do your job for you, and if you have any balls at all, which I know you don't, you will find them and answer these quick questions.

Where are the bicycles? Where are the helicopters? Where are the survival elements? Where is the karma/bandit&hero system? Where is the weather system? How can you blatantly lie and release something called 1.0 (out of e...

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Sorry I won’t continue a conversation as you obviously don’t want to have a civil one. I’m willing to talk but not in this manner.

Comment

Originally posted by QuartzPuffyStar

I'm not even slightly surprised with his departure. I wrote back in november that something smelled fishy when he was blatantly lying about the future of the game and was called on that back then because what he said wasn't what he was doing.

It was clear from the beginning that the catering audience drastically changed, and that he wanted the game to please those ones, which was probably the reason why Hicks left so early.

He was the only one of the devs that was pushing for a 1.0 version last year and it was very clear that he just wanted to drop the ball and gtfo.

I'm actually glad he's not with the game anymore, and hope that any backlash from this will affect his career.

That’s so... not true. I’m sorry you feel that way. I can’t speak about everything, I just want you to know that I appreciate the passion, just your response is cruel.

Comment

I want to say thanks to everybody , it was an amazing ride. I’m happy with how things worked out this year, looking forward to all the cool things that DayZ will see in the future patches and mods. Reddit, it was fun, good and bad. <3 See you in Chernarus.

Eugen


06 Jul

Comment

Originally posted by [deleted]

Its been removed for consoles.

Its probably not even on the wishlist - i miss it also.

The actual reason for removal is synchronization. We had a hard time keeping them same state on all the clients.


05 Jun

Post

Hello Survivors,

we just released a new update with some fixes. Check it out:

Patchnotes

NOTES

  • It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

...

Read more External link →

04 Jun

Comment

We are looking into this issue.

Comment

We are looking into this issue. Sorry for troubles.

Comment

We don't have any plans for crossplay now.


31 May

Comment

It is a bug, already fixed on internal version.

Comment

The night time should be 45 minutes long.


29 May

Comment

Originally posted by jorden1229

You would have gotten a private message on twitch i think.

This ^


24 May

Comment

Hello, we need more info, can you make a ticker to our Feedback Tracker, please?

https://feedback.bistudio.com/


23 May

Post

Hello Survivors,

we just released a new Experimental update with some fixes. Check it out:

NOTES

  • It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

FIXED

  • Fixed: client error while moving a rotated item in the inventory 
  • Fixed: player could not walk through a gate after a server restart
  • Fixed: dropped items could be clipping through the ground
  • Fixed: item weight penalty is not applied when heavy items are taken into a backpack with Glow Stick attached

    ...

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