Original Post — Direct link
over 2 years ago - /u/GSG_Jacob - Direct link

Originally posted by atrolux

I hope the devs see this

See what? Sorry, my eyes are flashlight grade quality, so it's easy to miss things.

over 2 years ago - /u/GSG_Jacob - Direct link

Originally posted by tallgreenhat

real talk, what's the dev logic behind this? Would having more light sources like molly's headlight tank performance?

The current system is actually the result of a lot of tweaking and design. Having shadows on the flashlights (and flares) gets chaotic real fast and it was decided against having it to keep the aesthetics in the game. While the dwarves have a flashlight, the game is designed around the flares and how you need to use them for visibility. The flashlight is a last resort, bare minimum thing. It's not supposed to be good or flashy (heh) but it's a step above complete darkness.

So, while performance would also take a hit, the lights in the game are the way they are primarily because of how the game is designed around darkness. I think the video does a good job at illustrating how elements taken slightly out of context can seem like weird choices, and how these choices work in the bigger picture of the game direction.

over 2 years ago - /u/GSG_Jacob - Direct link

I posted this elsewhere, but I'll also put it here.
The current system is actually the result of a lot of tweaking and design. Having shadows on the flashlights (and flares) gets chaotic real fast and it was decided against having it to keep the aesthetics in the game. While the dwarves have a flashlight, the game is designed around the flares and how you need to use them for visibility. The flashlight is a last resort, bare minimum thing. It's not supposed to be good or flashy (heh) but it's a step above complete darkness.
So, while performance would also take a hit, the lights in the game are the way they are primarily because of how the game is designed around darkness. I think the video does a good job at illustrating how elements taken slightly out of context can seem like weird choices, and how these choices work in the bigger picture of the game direction.