Getting to the end of a mission and then the host disconnecting, rendering your whole mission worthless, is literally the worst feeling this game can provide.
I love this game, but every time it happens it makes me feel like I'm taking a trip back 20 years. It doesn't matter how good the game is; if you spend an hour playing a progression based game only for it to amount to nothing simply because another person quits or disconnects, it's pointless to even play. People don't like having their time wasted, and it's mind blowing to me that the game even went into development without this being a feature from the start.
And for the people who say "it hardly happens, it's not that big of a deal." I've had it happen three times in the last week. That's roughly an hour and a half, gone. Even one time is too much when the technology to do this has been around for almost two decades. This is not something that should be considered a nice quality of life feature. It should be mandatory in any game that has peer to peer networking.
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