How much of the game is considered "spaghetti code" to you guys? I implore ya'll to be honest as you feasibly can, how much of the game's code is a bandage/quick-fix to the point of "well it works, there's really no need to polish" or a similar attitude? We're all human here, and I am very curious on what your thoughts are on the current state of DRG in terms of source code organization? I feel like any insight/input will be a good learning experience for people who might be considering trying their hand at game development.
Sincerely,
A drunk data center admin
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