Original Post — Direct link
about 2 years ago - /u/GSG_Jacob - Direct link

Originally posted by knz0

The slightest amount of playtesting would catch this.

I wouldn't tell my customers that it'll have to wait until Monday lmao, what a joke

“Slightest amount of playtesting”

Hey, have you ever heard of procedurally generated levels?

about 2 years ago - /u/GSG_Jacob - Direct link

Originally posted by Knightrealmic

As a programmer with lots of experience in PCG, his comment really hit me the wrong way haha. Devs will probably look into why this came up or wasn’t caught when back. It’s not a big deal lol.

Bingo!

about 2 years ago - /u/GSG_Jacob - Direct link

Originally posted by BigBeefNCheddar

He's saying if the devs had run through the deep dive start to finish once, there is a good chance they'd have caught this.

My argument is, who cares? This deep dive happens to be particularly hard (but not impossible) due to a mistake on the devs side, that may not be corrected because it happened to occur during the week of one of the biggest holidays in the western world.

So, f**k it. 1/133weeks is a fine track record. They are honest about the mistake and I trust that they will avoid this happening again. Lots of people have time off this weekend, and I imagine it will make the bug more noticeable.

I know what point he is trying to make, but being a dick he got the short answer. To elaborate, we don’t do that because (like you said) we’d do it 2x133 times before catching something that’s supposed to be impossible. So, now we’ve caught that outlier and will fix it.

about 2 years ago - /u/GSG_Jacob - Direct link

Originally posted by TheZealand

Dude's being a prick but this isn't the first time this has happened, to be fair to him. There's been a couple other times I remember when it's been close to impossible to find all the morkite

There's been a few cases of some hard-to-find veins, but aside from one specific incident that was fixed soon after it was discovered. I don't think there's been any like this, where it's the exact number needed (which shouldn't be possible, but RNG's gonna RNG). It's an outlier, and now that it happened, we can fix the issue. It's a consequence of procedural generation and luckily (knock on wood) it's extremely rare.

about 2 years ago - /u/GSG_Jacob - Direct link

Originally posted by mehmenmike

Are deep dive levels curated? They always seem to be quite… unique? As if a few were generated then the “good” ones deliberately chosen. I would imagine this would be done with some sort of godmode/noclip/fullbright setup to make it quicker

They’re all RNG. Curating them would be a big task (we know, because we do it around launch of updates if it makes sense to get new content guaranteed in the Deep Dives). The system is supposed to be self-contained and it works 99% of the time, and when it doesn’t we’ll fix it. Either way, the Deep Dives refresh every Thursday, so it’s no disaster in the end.