Well, in my opinion, kinda yes, since it's me you've been interacting with on both Twitch and here... but let me just address the things you mention, since I can see how the communication that does get out, can easily drown in all the things that are going on. We're still a very small team, and often it's very much about how and what we can fit in, and with the growth the game has been having, while we reach more people, there are also a lot more things happening that can hide the things.
So, the colorblind thing we simply haven't had the bandwidth for yet. It's something we want to do, and something I am poking people to get in, but it still requires someone to have time to sit and do it. It's not off the table, but I am not in a position where I can promise much more than "I want to make it happen".
Re: the all-male cast (and gender dysphoria), we had a thread about it the other day. To sum up my reply from back then, female dwarves are something we've wanted to do and to do right when we did, but the way the system has been built from the very start, we basically have one lumpy character potato and adapting that to other body shapes and types would be a gigantic task at this point. So, we've realized that it might not happen. Some people feel we should just make it canon that male and female dwarves are indistinguishable, but that feels like a cop-out and goes against us wanting to do it right when we do. So, lesson learned, and the next project we work on, we won't make the same mistake (if that is even applicable - we'll see. We're still focused on DRG.)
The Elite Enemies had a rough start. Long story short, they had one rather specific application design-wise but was moved into the entire game, which they really weren't designed for. When we realized that, we turned them back into a warning. We did want to do more with them, but that would require a lot of new systems to be added, and that was out of scope at the time.
I/We've addressed all these things in comments and during Stream, and whenever it shows up (and I see it). We're still very much interacting with the community and listening to feedback. Some of the feedback doesn't come before we actually make a controversial change, and when that happens, we're usually not too proud to roll it back... or ride out the storm, if the change makes sense in a bigger picture than people realize.