over 1 year ago - /u/GSG_Jacob - Direct link

Originally posted by theomegawalrus

No season 3 info until October it seems?

Next week.

over 1 year ago - /u/GSG_Jacob - Direct link

Originally posted by zaguraz

Yo if Q4 is just bar snacks and improved beer selection. Ill be impressed.

Season 3: Snacktober

over 1 year ago - /u/GSG_Jacob - Direct link

Originally posted by randyrectem

I honestly like the robots and hope rival presence stays as a mission modifier along with hack events and data deposits

They’re not going away. The theme is just not the rival robots anymore.

over 1 year ago - /u/GSG_Jacob - Direct link

Originally posted by PhilosophickMercury

Any update on high frame rate/120Hz/VRR support on XBox Series? I‘ve been wondering what makes it harder than PC and PS which both already have it.

Well, it exists on PC, because PC hardware. And it exists on PlayStation because we launched at a time where the hardware existed. When we launched on Xbox, series X wasn’t a thing, so making a Series X version is something we’ve had to have room to do, especially since it also means we’ll have another version to test and maintain.

over 1 year ago - /u/GSG_Jacob - Direct link

Originally posted by Arturia_Cross

Can the rival mission modified be made a bit more rare after this season?

Done.

over 1 year ago - /u/GSG_Jacob - Direct link

Originally posted by AxisKronos

So what does the long term look like? Say after 5 or 6 seasons we have a dozen or more events/enemy encounters on the dice rolls for every mission. We already have Prospector, Nemesis, Antenna and Data Deposit as well as rival presence, so imagine 3 seasons down the line coping with the stacked hand of unrewarding encounters in every mission.

And since prospectors and data deposits aren't being removed, how are their payouts going to change? if data cells are no longer obtained from those events id ask you why player would even want to engage with them. This would multiply frustrations two-fold when dealing with a prospector that you didn't want to fight in the first place. On the other hand, if they do continue to reward season relevant content, why add new events at all if the player can continue to get rewards from the familiar event?

I don't want to seem so pessimistic but it feels like you guys are really painting yourselves into a corner here by leaving all this stuff in. Especially since it's relevance and reward is 100% tied to the season theme it exists within. That and a lot of people have been biting the bullet with the bots, weathering the storm and just getting through it. But if the end of S2 doesn't change anything as far as the presence of bots, i think a lot of people are going to be fairly annoyed. I understand the game isn't balanced around the highest difficulty, even though i disagree with that, the robots stick out as an outlier there more than anywhere.

Whoops, missed this.
Well, to be honest, there's no way of saying how long term will look, since this is a new model for us (and somewhat in general too). While we spend a lot of time and energy on each update, and as such don't want to remove the content, we are aware that there has to be some sort of balance the more content we add to the game.
While robots aren't going away, they are also no longer the focus of the update, and their frequency will be reduced significantly. Rival Presence as a modifier is currently guaranteed to appear in 1-3 missions, and that will be a lot less. The nemesis appearing in all missions will also still be possible, but the chance of it happening is a lot lower.

over 1 year ago - /u/GSG_Jacob - Direct link

Originally posted by Xendrus

You should seriously consider removing rival presence as a possible modifier for assignment missions due to RNG, basically all of my friends initially refused to do robot missions, then most of them quit out of frustration. All hundreds of hour players. I cope by just not doing rival presence but I have to quit and come back later if one is part of an assignment, which is a bummer. You don't have industrial sabatoge as part of dives or assignments, why RP? I have yet to meet someone in game who likes the robots. Only people on reddit who do it in hz3/4.

It will be less common on the map. Not sure if that will translate into fewer assignments having it, but I assume so.

over 1 year ago - /u/GSG_Jacob - Direct link

Originally posted by DeExecute

Will Industrial Sabotage stay as mission type for the next season?

Yes.