Have the devs mentioned anything about fixing/adjusting the spawn rate of the secondary objective materials like the fossils, ebonuts, etc.? I'm at the point where I don't bother with them as the spawn rates can often be ridiculously low. I'm positive that there were several missions where there was not enough fossils or hollomite generated. If they were generated, they're spawning behind the map or are inside map structures or something. About 1-2 in 10 missions I'm having to abandon the secondary mission because there aren't enough materials spawned.
I've seen other threads mentioning the same issues 2 years back so it seems like the devs don't consider this a problem but it really puts a damper on the fun when I'm having to look around the map for an hour with no luck... Missions can already take me 30 minutes to complete so I don't like having to dump more time into a mission to try and complete the secondary objective.
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