over 3 years ago - /u/GSG_Jacob - Direct link

The DLC is still in certification as it didn't get fast-tracked like the full update, but it will be there eventually.

External link →
over 3 years ago - /u/GSG_Jacob - Direct link

Originally posted by akran47

Did they fix the texture glitch on Xbox with this update? My friends pretty much refuse to play until that is gone.

Yes.

over 3 years ago - /u/GSG_Jacob - Direct link

Originally posted by TheyMikeBeGiants

What plans are there for crossplay?

Currently no plans to expand the current options.

over 3 years ago - /u/GSG_Jacob - Direct link

Originally posted by skepticalmonique

Will the pumpkin head cosmetic ever be made available again? :'<

We just added it.

over 3 years ago - /u/GSG_Jacob - Direct link

Originally posted by AfroFlower

With this game being added to Xbox game pass....I honestly hope to see Xbox version to be worked on more then steam is...

Its gonna be adding up to 10's of thousands of daily players... and as it is Xbox has always been mostly playable but as far as I can see its gonna need overwhelming support for xbox with all these new players or I fear they may get some bad rep...

People here already state how you shouldn't bother with Xbox or windows version if you have steam...

I'm no developer but I don't think I would want that said about my game... I would want the game to be full no matter what system it is played on.

I know steam crossplay with xbox is a whole different bag but I would like to see xbox be equal with steams pc build and not just in 2nd place

We’re aware that it’s been a bumpy road - but we have been ramping up our focus for the Xbox version. We’ve ripped out the old framework and replaced it with a new, better supported framework. We’ve run Xbox Insider to test it, and we have hired both QA and platform centric developers to make sure it’s better in the future. I wouldn’t put too much thought into people saying the Steam version is better. It’s platform bias on a pc-centric website. The Steam version may seem like it gets all the work, but that’s because it enables us to develop and test faster with less obstacles. People tend to forget that deploying for console isn’t just snapping your fingers, and that’s perceived as neglect. There’s just a lot of things that makes it easier to say we put the Steam version on a piedestal, but the real story is that there’s a lot of things that is just easier to do on Steam first.