with testing on the new gunner weapon players have discovered that ally dwarfs can ride the guided missiles by jumping on them at the right time. while some might consider it a bug, I think it's one that should stay in the game:
What does this add: an optional support tool for exploration, with this gunner can relocate an ally to any part of the cave they can see, it's most useful to drillers, and least useful to scouts by a wide margin, as they can usually get to any portion of the cave quickly on their own
Does it have a fair tradeoff to maintain weapon/class balance?: I'd argue yes.
- First any missed rockets attempting this become wasted ammo, or hurt you allies.
- The gunner needs to focus on the "ride" the entire time to ensure the fellow dwarf gets there safely.
- It's risky, as falling off the rocket is likely going to result in lethal fall damage.
- It's a one-way trip, unless the gunner is Karl's firstborn and can maneuver another rocket to them and then turn it around, timed perfectly so the ally can jump back on it, which is a feat so crazy that it would shake hoxxes more than a mining rig recall launch.
these trade-offs would still leave other guns viable as only a select few would even bother with it, and it is reliant on both the gunner and rider to be on board with the maneuver, so it's not going to interfere with other player's duties, it also doesn't negate the versatility of the scout, who can travers in way more scenarios with far more control.
Does it fit thematically?: your asking me If a dwarf would grab onto a missile and fly around like a madman just to skip walking? of course it fits the theme of the game!
External link →