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Games like left 4 dead, payday or back4blood have this director feature where events or fights or items are constantly changing based on how good or how bad youre doing

Does drg already have this in some way? And if it doesnt, would it be a good addition to the game?

:)

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over 2 years ago - /u/GSG_Jacob - Direct link

No, we haven’t really explored doing that - part of it is due to us having procedurally generated terrain as opposed to L4D that has static levels with already established game design and choke points. The static setup makes it easier to have moments and areas where you can pile on the player by design, having a director mechanic handling that.