Original Post — Direct link

I know it's been talked about here and there, but I haven't seen any comment from GSG about it yet. I just failed an Elite Deep Dive (on third stage), because the host lost connection.... Super frustrating and not the first time this has happened either.

I think if DRG depends so heavily on players hosting games, we should really have a failsafe like host migration to avoid this kind of frustration.

Host migration for U36 is my biggest wish :)

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over 2 years ago - /u/GSG_Jacob - Direct link

Originally posted by Nekto_reddit

Deep dives are a failure as a gameplay feature. Wow lets tie three missions into one, lol. Just dont play them, you wont miss anything at all.

Best failure ever then, as it’s very popular :D

over 2 years ago - /u/GSG_Jacob - Direct link

Originally posted by WarViper1337

I'm sure there are a few technical hurdles but host migration had been around forever now.

As DRG is peer-to-peer, I’d imagine it would require a complete rewrite to implement an online server setup that can handle it, which would bring a whole other set of issues with it. That’s probably not in our scopes in the near future, if it even makes sense to do at all.

over 2 years ago - /u/GSG_Jacob - Direct link

Originally posted by datgooddude

You would do me/us a huge favor if you could at least bring this up in one of your team meetings.

I'm not a developer and have basically zero knowledge for this kind of stuff, but I found this host migration plugin for UE and that might make it easier to integrate :) thanks

https://www.unrealengine.com/marketplace/en-US/product/host-migration-plugin

We are aware of the want, but like I said it's not as simple as it seems for several reasons. Another big one is that procedural generation, and the fact that a lot of game info is handled by the host, which only complicates host migration in the event of crashes.

Anywho, we'll see.