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Recently the people usually play DRG with and I have had consistent (basically every 2nd mission) Bulk Detonators during all mission types.

Like the mission we just finished for example, a drilldozer mission, not only had a Crassus Detonator in the 1st room Doreta passed through, but had 4 Bulk Detonators in that one mission. 4! The last one spawned within 5 minutes of us killing the last one!

Also in that same mission we got what I think was 7 Menaces! (Menaceses? Menaci?)

So far we've consistently felt, no matter how many players are in the lobby, that they've bumped up the difficulty of hazard level 3 significantly because it's far too consistent and constant to just be bad RNG. I've only done Hazard 4 a few times in my 176 hours playtime but for the past couple of weeks, Hazard 3 has felt extremely close to Hazard 4. Is anyone else getting the insane multiple Detonator spawns consistently in Hazard 3?

EDIT: Just did a Haz 3 Liquid Morkite with two mates who just started playing the game and not only did we get a Bulk Detonator and 4 Praetorians at spawn but there was never any breaks or slight breathing time from enemy waves, it was literally constant. If it helps to the devs explain any of this (I don't know what factors determine enemy spawns) my Player rank is 56 and I have 2 classes up for promotion, driller and engineer.

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over 2 years ago - /u/GSG_Jacob - Direct link

I think you've been struck down by RNGesus.