16 days ago - /u/Destiny2Team - Direct link

This week, we made some changes to the way ADU Batteries work in Onslaught. While looking to fix a bug where Batteries could heal defenses, we decided to keep the healing with a few balance tweaks: we buffed the healing factor and made healing consume the Battery.

This is a great example of the community discovering something that was unintended, but fun, and our team looking for a way to lean in rather than just fixing the bug.

We felt this was interesting functionality and something worth analyzing as a potential permanent change. To start, we wanted to ensure it didn’t have griefing potential or introduce exploits.

We also wanted to avoid trivializing Legend Onslaught, where we want difficulty to matter. Next, we needed to ensure we could improve on the experience to communicate this functionality (adding VFX, audio, etc.) and test the new Batteries to make sure they felt good to use.

Pivoting on a design change like this so quickly can be challenging, but the team worked hard to analyze this change and align with other teams on making these updates. We are happy with how it turned out and feel that it adds another interesting strategic element to Onslaught.

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