Original Post — Direct link

Source: https://www.bungie.net/7/en/News/Article/destiny_update_8_2_5_2


Activities 

Seasonal

Episode Heresy

  • Court of Blades

    • Fixed a potential soft-lock when defeating a challenger with 0:00 left on the countdown timer. ####Episode Revenant
  • Kell's Vengeance

    • Fixed an issue where the Devouring Essence debuff can duplicate during the fight against Skolas. ####Raids and Dungeons
  • Fixed an issue where Vesper's Host would not be featured in the weekly rotations.

    Crucible

Game Modes

  • Lockdown

    • Corrected an issue where the wrong VO was playing when rounds were won.
    • Revives are now enabled in the mode.
    • Heavy Ammo now spawns at 120s instead of 60s into a round.
    • Initial spawn points have been updated.
    • Neutralizing a zone will be required to prevent a triple cap, instead of just being on the zone. ####Competitive
  • Point Gains / Losses

    • Increased the amount of points you can be given by the Skill Delta modifier for either beating or losing to a higher skill team.
    • Removed the ability for the Skill Delta modifier to reduce points given or increase points lost.
  • Solo vs. Fireteam Loss Forgiveness (Competitive and Trials)

    • Corrected an issue where solo players matched against a duo fireteam, or solo players match with a duo against a trio, could sometimes not gain loss protection.
    • There is still a known issue where a team of all solos matched against trios may not receive loss protection.
      • While these matches are rare (less than one percent of games for solos), we have modified our matchmaking parameters to further reduce the likelihood of these matches occurring while we continue to investigate. ##Gameplay and Investment

Armor

Customization

  • Reverted the recent change to the Hunter Astral Stasis Drake Helmet.

    • For more information, check the ‘Marks, Bonds, and Cloaks’ section of the 03/20/2025 TWID.
  • Fixed an issue where the Mark of the Fallen Star ornament would improperly disable effects on some Exotic armors.

    Weapons

Legendaries

  • Fixed an issue where Lotus-Eater showed incorrect numbers in its kill tracker.

    Perks

  • Fixed an issue where Discord was not granting ammo to Glaives while active on projectile kills.

    Exotics

  • Deterministic Chaos

    • Fixed an issue where anti-Champ capability were misbehaving with anti-Champ mods and Radiant.
  • Thorn

    • Fixed an issue where the Refined Soul buff was being removed upon stowing the weapon. ###Power and Progression

Guardian Ranks

  • Fixed an issue where the Master Spelunker objective stated that Vesper's Host and not Sundered Doctrine was required for Guardian Rank 11.

    Collections

  • The Frostflower Sparrow will now properly appear in Collections.

External link →

Originally posted by TurquoiseLuck

There is still a known issue where a team of all solos matched against trios may not receive loss protection.

While these matches are rare (less than one percent of games for solos), we have modified our matchmaking parameters to further reduce the likelihood of these matches occurring while we continue to investigate

how about just make that a permanent change?

the only acceptable excuse for these matches ever happening is "there is literally nobody else in the player pool, so we have to match a trio against solos"

(admittedly I sometimes enjoy these matches, and with loss protection they're either a free win or 5 mins wasted, but on principle they just shouldn't be a thing)

That is already the only way those matches occur. There have to be no other duo or trio teams to match against for a period of time before it will push a trio against solos.

And we increased that time restriction today, as mentioned in the patch notes.