Original Post — Direct link
  • Path of Burning steps, especially its ornaments, no longer changes its appearance with the perk active
  • Foetracer's visor no longer glows red with the perk active
  • Geomag Stabilizers no longer spark with static electricity when running
  • Sanguine Alchemy's blood orb has lost its colour saturation and at times appears completely transparent
  • Gjalahorn's ammo count no longer updates with the catalyst equipped (it still has two in the mag in-game, but only one on the inspection screen)
  • Malfeasance's ammo count incorrectly displays 19 rounds instead of 20
  • Rat King's skull no longer has its eyes glow with the perk active
External link →
9 months ago - /u/BNGHelp - Direct link

Originally posted by Lord_Gatsu

Hello. This was an intentional change we had to make to ensure that all arms and chest pieces wouldn't have gaps between them anymore. To do that, we had to unify everything to conform to specific alignment points on a Warlock's forearms. Some gloves, like the ones you highlighted, were affected, but the arms now better follow the player skeleton. Plus, Warlocks have elbows now :)

9 months ago - /u/BNGHelp - Direct link

Appreciate the report! I'll communicate these issues with the team to start an investigation.

9 months ago - /u/BNGHelp - Direct link

Originally posted by robolettox

Hey, sorry to bother but are you guys aware of the issue with the trials hunter chest not being able to be made into an ornament?

Yes, we are aware of that issue and are investigating.

9 months ago - /u/BNGHelp - Direct link

Originally posted by Mastershroom

This one isn't specifically an exotic, but exotic-adjacent; the Potentiate Treads universal ornament that's designed to match the Flex~Enhance~Replicate ornament for Synthoceps doesn't glow when the Exotic itself does, i.e. when the Biotic Enhancements perk is active.

Would look way cooler if the Synthopants could glow too.

Thank you. Will investigate.