over 3 years ago - /u/EdgarVerona - Direct link

Originally posted by ChefDrizzt

I dunno if Edgar was part of this team, but since he's the only one I know of, thanks u/EdgarVerona for the API work.

Oh, I actually moved over to the gameplay engineering team a couple of months ago! The API lives on! I don't know if he has a Reddit account but my old lead worked on this fix!

over 3 years ago - /u/EdgarVerona - Direct link

Originally posted by ChefDrizzt

Awesome dude! Haven't seen ya around for a bit, figured I would do a shout out to you. Glad all is well and with the new team too, always know you'll do great work.

Thank the old lead then if you can, much appreciated to them for this!

Thanks, will do! :D

over 3 years ago - /u/EdgarVerona - Direct link

Originally posted by Gwendly

Can you pass along to the API team that we would like to be able to query boss damage per encounter via the API? This would be amazing for raid.report and dungeon.report

I don't even care if it wouldn't be retroactive, but just to be able to see it going fotward would be amazing

I'll let them know - I know that historically that's been something we haven't been able to store, but I'll pass it on!

over 3 years ago - /u/EdgarVerona - Direct link

Originally posted by Scorpion1011

/u/EdgarVerona any chance you could share details on how the performance improvement was achieved from a technical perspective?

Oh, I'm not on the API team anymore actually! Been working on gameplay engineering for the past few months! I'm hitting someone up to see if they can jump in on the thread and answer questions, as I would hate to give inaccurate answers (now that I'm a bit more removed from the on-the-ground situations there)

over 3 years ago - /u/EdgarVerona - Direct link

Originally posted by Count_Gator

Hey Edgar,

Is it ok if you still drop in every once and awhile here in the subreddit?

We all really appreciate your responses, openness, and technical knowledge. You do not have to have answers to the questions people ask - we just really enjoy your contribution to our community.

Same to your former and current team members - we really really enjoy the fruits of your labors and the teams contributions.

Thanks, I've always enjoyed talking with you all as well! I'll try to do so when I can! Admittedly life's gotten a little busy too, which is part of why I haven't been around much. I'm having a kid, oy! She's almost here, another couple of weeks! But hopefully once the initial couple of months go by, life will be back to a manageable pace :)

over 3 years ago - /u/sassy_warsat - Direct link

Originally posted by itsnotunusual_rk

Glad to see you're still on the team!

Just quick question, wasn't there a 1s delay implemented in the transfers on purpose. So most of the faster transfer would be from removing that limit? :)

Actually, there are some throttles that limit transfers per second, but those don't affect how quickly a transfer would complete.

over 3 years ago - /u/sassy_warsat - Direct link

Originally posted by [deleted]

[deleted]

Delighted to be here! I'm really pumped about Beyond Light.

over 3 years ago - /u/EdgarVerona - Direct link

Originally posted by Bpe-dsm

"But hopefully once the initial couple of months go by, life will be back to a manageable pace :)"

Yeah.....our first was deceptively easy. #2 though. I havent slept a straight 8 hours in 8 years. Mwahaha.

Oy! now I'm scared! :D ha!