Destiny 2

Destiny 2 Dev Tracker




28 Sep

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    Hippy on News - Thread - Direct
The process of creating a video game that players can connect with is complicated. Like really complicated. You’ve got audio syncs, a thousand different story ideas, environment management, online connection support, localization, activities, sandbox balancing, and—well, you get the idea. There’s a lot that goes into what makes a game memorable, more than just the story you experience. But what if I told you that the stories you’ve experienced within some of your favorite games originally were planned differently? Or that the narrative you loved so much was actually content from a previous brainstorming session that didn’t originally make it into the game? What if I told you that this happens all the time in games?  

An excellent example of “the story you thought you knew” is Season of the Haunted, which was born from some old scrap notes created when planning an Exotic mission for the Beyond Light expansion called Presage. Season of the Haunted was one that tore... Read more

27 Sep


26 Sep


25 Sep


24 Sep