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Seems like everyday I learn a new thing about this game. My friends and I started a private server hosted on a cloud provider and things have been pretty great. Here's a few tips for newbies that I wish I knew about weeks ago.

  1. Food VALUES matter more than distribution. Once one of us finally took cooking, we were amazed at how our food Xp literally doubled. Filling your tummy with +15 value nutrients was a game changer.
  2. How storages link together. In the beginning we were manually hauling wood and what not. It's a lot more convenient to link stockpiles together and the larger varieties than to make carts and run around. Ofc this kinda ruins some realism, but you can use 3 stock piles chained together or even carts and you can move stuff from the front to back by interacting with the stock pile in the middle. This was a huge game-changer when we got into Iron digging and we got a large lumber stockpile placed over the mine and we just move stuff into a stock pile at the bottom and have another one in the middle, SUCH a time saver
  3. Room bonuses, again it seems like the room value matters a bit more than the distribution so keep that in mind so you can get maximum amount of xp.

These 3 tips literally have saved me dozens of hours. I hope they help you as well.

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about 3 years ago - /u/SLG-Dennis - Direct link

2 will be fixed though, as it's considered an exploit.

about 3 years ago - /u/SLG-Dennis - Direct link

Originally posted by Shinhan

Can you tell us how the "fix" will look like? Does it mean that if you're looking at stockpile A that can see stockpiles B and C you won't be able to move directly from B to C but only from B to A and then A to C or did I misunderstand what it is you consider an exploit? This will make stockpile reorganization a MUCH bigger pain in the ass :(

Not yet, no.

about 3 years ago - /u/SLG-Dennis - Direct link

Originally posted by Shinhan

I hope you implement more stockpile QoL stuff before "fixing" that "exploit".

Well, what the fix is going to prevent is large scale stockpile transporting, especially mineshafts up or over larger distances. It's not about you sorting your storage area, but teleporting your ores up or your stuff to another base.

That has never been intended to be possible and that's the definition of an exploit.

about 3 years ago - /u/SLG-Dennis - Direct link

Originally posted by geggleto

We need some sorta conveyor belt to move stuff then, having to manually move it via cart or w/e is such a pita. Minimally we should get transport contracts for the job board and make a noob do it or something.

Conveyor belts for small-range transportation in factory buildings is something we consider for the bit of automation we want to do, but aside from other games, the focus in Eco will never be in automation and instead will ever also focus on good old manual work.

For the mines we expect players to use the elevators. Transporting stuff via trucks and the elevator of course is not as convenient as just teleporting it to the top, but it's the intended way.

about 3 years ago - /u/SLG-Dennis - Direct link

Originally posted by Shinhan

It's not about you sorting your storage area

But depending on how the "fix" is implemented it will have effects on the stockpile organization work.

I only wanted to state that we consider 2 an exploit - hence on servers that prohibit exploits (there is some, including an official one) that might be a bannable offense and that we plan to remedy that in the future. That is not going to happen tomorrow and it's neither set on how it happens. We'll make sure to consider player options for stockpile managment and transportation - but manual labour is intended in that process.

about 3 years ago - /u/SLG-Dennis - Direct link

Originally posted by Stellefeder

But why change it? As it is currently, managing stockpiles is already a huge hassle. I know your team likes to go for realism, but the balance between realism and fun needs to be maintained. It's not fun carrying ore out of a mineshaft one handful at a time. How are you expecting players to move products put of mines if you can't leapfrog stockpiles?

I'd not consider several truckloads full in an elevator 'one handful at a time', nor would I agree with that not being fun. It's a subjective opinion after all.

about 3 years ago - /u/SLG-Dennis - Direct link

Originally posted by geggleto

so the expectation is to have mini-hubs of production and transport everything around? The biggest problem for me is understanding storage linkages graphically in the world. the amount of time I have wasted making sure a storage is in the right spot is massive, on top of having to grind building materials for correct tier values

I'd not call it 'mini-hubs', but yes the intention is to transport everything around, just like in real life.