over 1 year
ago -
Ice Forge
-
Direct link
Hello!
Just to clarify a bit about what your actually referring to as there is a couple of different impact points where as "Calorie Consumption" is in regards to.
- Driving vehicles (HumanPowered is considered for any vehicle not using "Fuel".
- The passive calorie usage over time (the one that ticks once every 30s for your level multiplier).
- Calories used by specific tools.
- The multiplier for applying sprint/run effect.
- Calories applied to Labor
The calories used for vehicles, tools and labor can be applied and edited in their specific type and use case and we don't have a global modifier for this yet as it has a lot of different impacts and making all of these special case conditions take lot of maintenance as we scale or rework the project internals where we do work towards extending more settings as they make sense or are requested some are just not available at the moment.
Just to clarify a bit about what your actually referring to as there is a couple of different impact points where as "Calorie Consumption" is in regards to.
- Driving vehicles (HumanPowered is considered for any vehicle not using "Fuel".
- The passive calorie usage over time (the one that ticks once every 30s for your level multiplier).
- Calories used by specific tools.
- The multiplier for applying sprint/run effect.
- Calories applied to Labor
The calories used for vehicles, tools and labor can be applied and edited in their specific type and use case and we don't have a global modifier for this yet as it has a lot of different impacts and making all of these special case conditions take lot of maintenance as we scale or rework the project internals where we do work towards extending more settings as they make sense or are requested some are just not available at the moment.