Original Post — Direct link

I am wondering if there is a way to setup an online server, in a reasonable way, so that players can only be online for 2-3 hours every 24 hours?

Not sure if anyone else feels the same but I love the game, I just can't justify playing it more than a couple hours a day due to other things in life that need my attention. However, that doesn't stop some of the sweaty players from getting miles ahead just by putting hours of time in while I am offline. It is no fun trying to run a business only to be outproduced by the guy who spent the last 9 hours mining iron..

I know I shouldn't be so competitive but I can't help but feel like putting time constraints would be a great way to level the playing field as well as add an interesting dynamic to the game. Such as no one person could do everything because no one person would have the time.

External link →
almost 4 years ago - /u/SLG-Dennis - Direct link

You can do that with the law system, but there is no config for it.

almost 4 years ago - /u/SLG-Dennis - Direct link

Originally posted by CuteLilPuppyDog

Sounds good, thanks for the info! I honestly think it might be something to look into especially if you are marketing to schools. Teachers might appreciate being able to cap how much their students can play outside the class.

Yep, we heard that, but it's rather something we'd then only offer for teachers via cloud worlds. It's a mechanic we don't really like to see used in Eco, but is possible via laws and player decision already. We just don't think limiting players by time is any good.

almost 4 years ago - /u/SLG-Dennis - Direct link

Originally posted by salbris

I'd rather see a gameplay solution to this problem as arbitrary time constraints will probably never be perfect. Something that allows AFK players to progress in some meaningful way would be nice. In another thread someone mentioned NPCs. They seem like the perfect solution. Don't have time to mine? Hire a few NPCs while you go offline. Automate some crafts and voila you log in with a shop full of goods and some profit for yourself.

As has been mentioned before, that's against the design of Eco. Rather have some human do the work for you, wages are a thing :)

almost 4 years ago - /u/SLG-Dennis - Direct link

Originally posted by Charlie4vb

I 100% agree, but also worry about picking a time and how best to utilize. I have adhd and often find my 2-3 hours when unable to focus more closely resemble the productivity of someone more focused with 1-2 hours. Would hate to fnally get my focus train on the tracks only to get kicked. It does really suck as someone with a full time job getting lapped by another with a lot of free time. I think you just have to get lucky and find a private server of likeminded individuals. I for one would love a server where people out effort into realism and appearance in their builds instead of big box shaped minimal warehouses for everything, but it feels like an unfair rule to impose to make on a public server. I digress.

Such a rule even exists on one of our official servers, don't see it being any unfair.

almost 4 years ago - /u/SLG-Dennis - Direct link

Originally posted by salbris

I don't see why though. The work were talking about is boring. With NPCs you'd still have to mine out a tunnel and prospect the ore you want to mine, you'd still have to at least plan and design the road to connect it, acquire vehicles, etc. The only thing you don't have to do is sit in front of a wall of iron and click on it. All the important planning work is still done by players.

It might be boring to you, but not for others ;) That's why everyone specializes in different things.






Recent Eco Posts

about 22 hours ago - SLG-Dennis
3 days ago - SLG-Dennis