Originally posted by
ele360
I’m not sure what role nationality would play. But that isn’t your point.
I guess what I’m asking is can you give me an example; what you gave me is more of a statement that says hey people might have different ideas about economy where as what I’m asking is can you provide an example of a conflicting idea.
Are there legitimate debates to be had?
If the question is; “should you be punished for littering” then that isn’t really a debate anyone who is against that is more or less griefing based on the nature of the game.
Separately it seems that If there is conflict that is resolved through voting and majority wins is that correct ?
Side note: I can tell this game and it’s devs have a strong philosophy around pvp and weapons, and I get the vibe that they are not interested in changing that so this isn’t about wanting guns in the game.
If the game is meant to be a totally cooperative experience then so be it. I’m just curious because I see some people posting suggesting that isn’t exactly true and I’m wondering what sort of reason a game like this gives to be non cooperative with the collective.
What reason do you have not to just play ball with what everyone else is doing for the sake of the end goal which is destroying the meteor?
I mentioned that because of, for example taxes. Reaching the end goal on a server that has sufficient difficulty for the players that play on it will need funding and a working economic concept. People have different opinions on that, and believe me or not, there is a strict split between americans and eu people on the matter of taxes that I can proof with three years of experience on the biggest Eco server being nearly split equally between these culture zones. It's not a secret to say that the majority of americans playing have a 'little regulation, more self-responsibility' approach while the majority of EU players have a 'more regulation, strong government' approach. To be very clear: Not all. There is lots of individuality on top with people being having completely different approaches as well, but it's clashing based on what you might see as a stereotype much too often to be coincidence. And both approaches affect your gameplay as player without an office massively, depending on restrictions you face - which drags politically uninterested people into the debate to voice how they feel with what they need to deal with.
People will want to get to the goal, but there is people that want to do so without putting burden on the population (taxes), people that want to do so while protecting the world from sea level rise and indeed people that just say 'when its shot down it's over, fine, dont care what happens inbetween'. This will lead to debates and decision making by majority. But lots of debates and potential outcomes with many people getting intensively dragged in to get their position through. And it's never ending after a vote, as the opposition is still there.
As I said, taking a visit on WT might explain that much more than I ever could.
What I can tell you - I have yet to see a public server working as 'collective', just going with it. That doesn't seem to work, people aren't the same, people don't want the same and people don't just tolerate you putting restrictions on them. What happens when there is totally no agreement possible, is that the server typically dies without any laws, either by meteor or by people leaving. Plus the occasional antagonists, corrupt politicans and people abusing the market for their own benefit to win the game by being rich, not by shooting the meteor. Those different interests prevent any 'collective', making the society building required.