Original Post — Direct link

Hi all!

According to the game, the /build road command is used like this:

/build road length (Int32), width (Int32), buildTypeVal (Int32), bottomType (Int32), flatRoad (Boolean)

However if you try this, only length and width seems to work. buildTypeVal and bottomType don't change the road from dirt, no matter what's used... Neither the old /spawnroad method (1=Stone, 2=Concrete), nor using the itemID of the material you want to use.

flatRoad does work. If I set the fifth item to True or False, I can make the roads be flat or follow the terrain. But the third and fourth variables don't seem to work, and the roads are always dirt.

Am I just using the command incorrectly, or is the command not fully fleshed out/working?

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10 months ago - /u/SLG-Dennis - Direct link

Like many of our more "special" commands, this is a QA command. It's mostly used for automated and manual testing, those commands are done in a way as they are needed for CI / QA and tend to break in some ways at points, get changed to fit our needs or otherwise do things. We don't usually fix them or put increased care on them to follow logical style, they just need to work for whatever we need them to currently - dirty, basically. I'll make a suggestion to fix this one up, but I can neither tell you if that is going to be done nor when, and it may change afterwards again for the reasons I stated.