almost 2 years ago - /u/SLG-Dennis - Direct link

Hey Citizens,
a while ago we introduced the Storage Silo for all the mass storage needs of our valued farmers.

In Update 9.6 we're expanding on that and adding the Industrial Fridge that can store high amounts of food items which will prove very useful for all the cooks among you.

Not only that, but they will actually cool the food, which we'll shed more light on in a future post. For now, let's take a look on how the Industrial Refrigerator will look in your kitchens.

https://preview.redd.it/4xpg3i9v5ea91.png?width=1920&format=png&auto=webp&s=cf46b569a3170891cbbe83b9c7c41d857103c9f3

External link →
almost 2 years ago - /u/SLG-Dennis - Direct link

Hey Citizens,
a while ago we introduced the Storage Silo for all the mass storage needs of our valued farmers.

In Update 9.6 we're expanding on that and adding the Industrial Fridge that can store high amounts of food items which will prove very useful for all the cooks among you.

Not only that, but they will actually cool the food, which we'll shed more light on in a future post. For now, let's take a look on how the Industrial Refrigerator will look in your kitchens.

https://preview.redd.it/4xpg3i9v5ea91.png?width=1920&format=png&auto=webp&s=cf46b569a3170891cbbe83b9c7c41d857103c9f3

External link →
almost 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by gjsmo

/u/SLG-Dennis This is great but when can you fix the currency to not use floating-point numbers?

I'm not aware of any plans to change that, unfortunately. I'm also not aware of any problems caused by that either, though. Anything specific you stumbled upon? At least I've not seen currency exploding on any of the officials.

almost 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by SickWittedEntity

Yeah i'd prefer to see more focus on player retention for servers in the coming updates more than this kinda stuff but maybe it's to prepare for mechanics that will focus on improving player retention, like food rot.

Ssssht, don't spoil it for them.

almost 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by DNedry

Ah the mechanic no one asked for yet were getting all the same. Yet we still can't keep the client open for more than an hour without extreme performance loss. Super concerned with what you guys prioritize for development. We need real bug and performance fixes and for the dead professions to be fixed and balanced. Players drop after the first few days because only a couple professions have actual mid and end game. But sure this fridge looks cool...

Actually, it's been one of the most often requested mechanics (after boats, trains and animal husbandry for the major ones) and is part of Eco Infinite adressing the issues you're describing. A major issue on every server is the point where several professions just stagnate, as everyone bought what they needed. Upkeep costs work against that.

As for the performance I can only state what I've been stating before: The people working on performance do not work on features and vice versa, as the required skills are vastly different. Hence features don't take anything away from that.

almost 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by gjsmo

Let me be more precise:
I'm not aware of any issues still happening with that, most of these issues have already been closed and I just closed a few more that are already fixed. (We don't use GitHub anymore for issue tracking internally)

The system actually rounds currency to two digits in the background since a while, as you can notice by some of the server log entries for that. The only one I've been able to reproduce is getting account values, but those are autofixed on a restart. That issue would be considered very low priority, which is why I assume it's not tackled at this time. I can't tell you the reasons for that, though. I'd assume changing the saving type requires changes that make it not desirable to do so and is hence avoided for other solutions.

But that ultimately is so detailed developer related, it's not part of the information I have. When I get a chance I can ask, though.

almost 2 years ago - /u/SLG-Dennis - Direct link

Originally posted by DonaIdTrurnp

It’s not uncommon for taxes that work off of a quotient to mess around with decimal places past the second, which sometimes leaves a displayed balance of 0.01 that can’t be spent because it was rounded up.

We have a lot of taxes on WT, but I haven't seen that issue lately. As I said in another post, we implemented a mechanism rounding such stuff to the full value latest on a server restart, I guess this isn't working for everyone?