about 3 years
ago -
SLG-Dennis
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We expect it to be used mostly for smaller servers, the big ones won't be as interested in using it.
Originally posted by Guedez: The big servers are the one who would benefit the most though, but I guess big servers wouldn't dare make such a big chance.As owner of the biggest one I can say that this is not really true. Big servers live from continous and permanent activity and the playtime of players do not matter as much anymore. We do restrictions to groups specifically, but not to playtimes.
Well, I hope whomever start a server with such configuration says so here, since I am basically waiting on the official stamina system to go play again.
Originally posted by Guedez:I said that in my post, but we did not have to - we have chosen to as a server community. And it was not about play times, but about vertical integration. We still have people playing 14 hours a day, groups and singleplayers.Originally posted by SLG-Dennis: As owner of the biggest one I can say that this is not really true. Big servers live from continous and permanent activity and the playtime of players do not matter as much anymore. We do restrictions to groups specifically, but not to playtimes.Isn't your server the one that specifically had to make rules stopping groups and had to increase the laser requirements 100x to make the server work at all?
Of course you depend on permanent player activity, you increased the requirements 100x, and need to constantly check on groups to make sure they are behaving.
Calorie limits would ensure that groups can't dominate servers due to lack of manpower and would make the 100x increase unnecessary, it would automate your workarounds while leveling the playing field.
Originally posted by JackyDOS:That's not true for a long time. We still do use Eco in education, but the Eco since Kickstarter is developed with edutainment in mind.Originally posted by Guedez: Isn't your server the one that specifically had to make rules stopping groups and had to increase the laser requirements 100x to make the server work at all?
Of course you depend on permanent player activity, you increased the requirements 100x, and need to constantly check on groups to make sure they are behaving.
Calorie limits would ensure that groups can't dominate servers due to lack of manpower and would make the 100x increase unnecessary, it would automate your workarounds while leveling the playing field.
Dunno why everytime people understand eco wrong, sorry i have now to say something:
Some people miss always that Eco is game for an education class, were it is necessary that the teacher has a plan. so i think the main sever is always planning for the education-groups (US-Government spent some money for this great game).
If you are unhappy, you can make yourself a server were you can edit(h) everything and go public
For me Eco feels sometimes like a mess - when people want to rush the game within hours. Iron must be much harder to learn - dunno - for that you can really play Ark and not a better Version of Mincecraft.