about 6 years
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2s | [Music] |
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13s | we got man |
14s | right there you go we're good hey |
16s | everybody welcome to the episode live |
19s | stream they were going to be talking |
21s | about 8.0 and all the cool name stuff in |
24s | there so I'm jump donkey I'm designer go |
31s | video screams whoo here we have Keegan |
34s | technical artist extraordinaire and |
38s | geology and biology enthusiast Owen and |
42s | Walker programmer all these built happen |
46s | lately yeah and you'll know me what my |
48s | username uh police guys cute yep |
51s | I know meat is followed by probably kind |
56s | of yeah so you know we're in the chat |
62s | for Facebook and which through that ask |
67s | questions there and even good dancers |
72s | yeah so to start we're going to show our |
75s | new biomes that we have in 8.0 you bring |
80s | up OBS and just make sure I love you and |
82s | everything is working yep |
86s | yeah so Keegan I'll just kind of talk us |
89s | through this stuff sure yeah so 8.0 is |
92s | going to be the start of a big roll out |
94s | the whole revamp of pretty much |
97s | everything about you goes natural world |
99s | and the sort of basics of that is world |
103s | generation and how worlds are put |
105s | together and then the obvious extension |
108s | of that is all the content inside the |
110s | world which is you know structured into |
112s | a collection of Bayan so we're basically |
116s | revamping you know how it all fits |
119s | together how it all works and adding a |
121s | ton of new content in that process |
123s | so right now Walker is the in some |
126s | grasslands and one thing you'll notice |
128s | right away is that we noticed a much |
130s | taller grass one of |
132s | goals and grasslands is that we want to |
134s | part of it and get the feeling of like a |
137s | prairie a lot of our biomes are |
139s | influenced or inspired by North American |
142s | biomes |
143s | so the tall grass prairie is a really |
146s | great inspiration for an ecosystem so |
150s | we're going for that there's going to be |
152s | the switchgrass there will also be a big |
154s | boost of species of grass so we're |
156s | really looking at each biome |
157s | individually and fleshing it out with |
159s | new plans and new animals and trees and |
163s | what you'll notice as well as new block |
166s | types so we're going to be reshuffling |
169s | and revamping a lot of the block types |
171s | that are in you go as well and one of |
173s | the big things that will tie into |
175s | eventually is mining so the room just be |
178s | generic stone anymore will actually have |
179s | different types of rock and different |
181s | types of ore will be hosted in their |
183s | post rocks and located based on those |
186s | rocks and that'll be a thing that |
189s | appears you know per biome so you'll |
191s | have different biomes different |
193s | resources to help encourage exploration |
195s | and this pageant 8.0 is the big start of |
199s | that process so you got to show you'd |
208s | find a lake there Walker but I'm missing |
213s | so one thing yeah I can mention this |
216s | these rivers you'll notice or a lot |
219s | better-looking one of the things we're |
220s | improving a world generation is lakes |
223s | and rivers the rivers now actually go |
225s | right up to the bank they can still form |
228s | in a valley but then they'll also have |
229s | their thanks a lot better than we were |
232s | River Canyon that actually |
252s | having the rivers go right up all the |
270s | different things that are going to come |
272s | in I think that will really improve the |
275s | feel of the world makes it feel more |
277s | like a natural you know ideally the |
280s | whole point of expiration fishing and |
290s | one of the big things on the morning |
291s | with this update was just have a much |
293s | different human place in the environment |
296s | so as you're moving from location to |
299s | location if I almost feel really |
302s | different planet animal define American |
304s | food really different like setting up a |
306s | town on one side of the world firstly |
308s | the other side of the world you're gonna |
310s | act upon very different thing you know |
313s | the minerals and resources that are only |
315s | accessible in certain areas and that |
317s | just has all these knock-on effects the |
319s | rest of the game too is like right now |
322s | in the current release you can get most |
324s | ores you know they're kind of spread out |
326s | but they're not too hard to get in terms |
329s | of location or is this you'll have more |
331s | localized places where you can only get |
333s | this bit to their plant in this location |
335s | you're gonna give this together wood or |
337s | this mineral so that just makes |
340s | transport that much more important it |
341s | like you're gonna want to have a little |
343s | village you know over by this particular |
345s | spot that lets you transport this other |
348s | from the rest of the world so yeah |
353s | everything to do with you going |
354s | we like connected into the whole system |
357s | of it so it's a new big expansion |
360s | through our ecology system but it also |
362s | affects the economy where you're |
364s | deciding where the roads were to |
367s | transport how to trade the advantage of |
369s | these resources that's one of the things |
372s | I like most about the |
373s | how much the system like overlap with |
375s | each other you changed something like |
377s | this and effect something this far away |
379s | is like loans from the government or |
381s | whatever and all kind of things like |
383s | that |
385s | let's check out the neighbor like roots |
387s | we have for decoration so this is the |
389s | the forest biome yeah yeah yeah so |
392s | there's an one thing that's kind of |
394s | interesting is we're actually splitting |
396s | up some biomes into multiple sub items |
398s | so forest for instance will have a cold |
401s | or expandable warm forest cold forest |
404s | will be like conifer forests where you |
406s | find for our trees the warm for us will |
408s | be more broadly but you know with with |
411s | each new biome and sub-bio we're |
413s | updating it for the page have their own |
415s | topsoil a lot of things that are pretty |
488s | exciting the wool that will get it |
490s | eventually we start of all that the |
493s | voyage paths asks with new plants will |
496s | there be new cooking recipes definitely |
499s | 8.0 again is going to be sort of an |
503s | initial push |
504s | lamenting all this stuff in the |
505s | ecosystem there's going to be a lot of |
507s | added uses as we go but yes absolutely |
511s | new plants will have new newer new items |
513s | and new recipes go of those items that's |
516s | part of the whole point is to have every |
519s | every species provide something to the |
522s | players |
523s | yeah we've chosen the different species |
525s | in the ecosystems as things that can be |
528s | impactful on players as well so you'll |
530s | be able to use the resources so much of |
533s | you know all your resources in the game |
535s | come from the environment an impact on |
538s | it affect everything so things like |
540s | recipes research will be a big one |
542s | you'll need to like this different |
543s | species for research very advanced |
546s | technology and crafting as well so |
550s | there's much for your element of |
551s | exploration I expect for this where you |
554s | have to go find some rare species or |
557s | plant species that have a hard time |
560s | growing we have orchids in the game |
563s | somewhere now is that earlier rex idea |
568s | ask any optimizations and eCos extremely |
570s | CPU heavy and yes we have just enabled |
573s | something unity made called il-2 CPP |
577s | which lets the game build in native C++ |
581s | compiler which just automatically gives |
583s | you like a big speed bump so you can |
586s | thank unity for that it's going to give |
588s | a big boost but on our end we're also |
589s | planning to do a lot of optimizations |
591s | and just continue to make the game to |
594s | run better that's always something we |
595s | work on with each milestone someone |
603s | asked if it's coming to consoles |
605s | eventually though we don't have plans |
607s | for that right now but I would love to |
609s | get it on console someday so it's |
612s | something for the longer game but other |
617s | oh I like the grass decorations we have |
619s | on here so here you can see the new |
621s | edges you know putting a lot more visual |
624s | interest and it was silhouettes and |
626s | things it just gives a little too much |
628s | likelier |
629s | look to it I think you'll notice that an |
631s | 8.0 |
637s | got a big waterfall in there that's |
641s | pretty nice do you handle holes in this |
644s | film ah there's no animals in this bill |
648s | that are new no however there will be |
650s | new animals in the in point out the |
652s | vaulting go house we were attending them |
654s | too and if there aren't them there |
656s | certainly will be a large amount of them |
658s | shortly afterwards because as we've been |
662s | doing the miles we've been adding new |
664s | animals as part of that so I can say |
667s | that either an 8.0 or 8.1 there will be |
670s | bighorn sheep for the desert that will |
673s | all be see what else we got there's a |
676s | crab for the peaches you have a mountain |
679s | goat the tundra and there's a few other |
683s | ones definitely as well for there that |
685s | are done or others oh there's an |
688s | alligator for the wetlands pretty cool |
690s | our first big we also are doing that |
695s | kind of new behaviors and revamping the |
698s | AI system for the animals it will do |
699s | more interesting stuff you'll see them |
702s | like eating each other eating food and |
705s | you know sleeping swimming you'll see |
708s | otters like swimming and getting in and |
710s | out of the water so it'll just be a lot |
713s | more interesting as we build up this 8.0 |
716s | branch Kamath does the game have a |
719s | possible teaching guide for teachers |
721s | that's definitely something we're |
723s | planning to add so we're we're gonna be |
726s | creating like a dynamic curriculum that |
729s | sponsoring this game so if you have your |
732s | classroom of people playing this and the |
736s | game will automatically detect kind of |
737s | the challenges that are facing and then |
739s | use that or that you spawned like |
741s | discussion the features can move so for |
743s | example if they're like he's about to go |
745s | extinct you know the game will detect |
747s | that see if the players are passing laws |
749s | for it and kind of bring that into that |
751s | discussion that challenged the detention |
754s | of the teacher and actually turn out |
756s | like worksheet they can like or the |
758s | relationship between these species |
759s | wisest clinic things what can humans do |
762s | tie into the real world Hyneman lessons |
764s | so for our education side that's one of |
767s | our big strategies is |
769s | using hiko's a way to make your lessons |
771s | relevant like if you're learning about |
773s | ecology you're actually applying it in |
775s | this game you know as you're learning |
777s | about civics you're creating laws in |
779s | this game so it's really this chance |
782s | like apply what you're doing in this |
783s | world that has some consequence so |
786s | that's something we're going to be |
787s | focusing on a lot next year so really |
789s | excited about that and yeah some more to |
792s | come on that field |
796s | we've got pineapple Esau |
798s | yepper yeah pineapples are in progress |
803s | the whole rainforest is very much in |
806s | progress you can see those little pink |
808s | things that are just bigger errors yeah |
812s | this is an invariant progress build |
814s | ripped right through development there's |
817s | a lot of this on the way they'll light |
821s | catches those leaves really cool them |
825s | big leaves you see there the taro plant |
828s | also known as elephant here rex asks |
838s | about the skill system though that is |
841s | something that is coming through a doe |
843s | also we're having a new approach the |
846s | skill system will probably stream that |
848s | in the next couple week that might think |
850s | one of the next streams we have but |
852s | Craig is Craig's baby and the idea with |
856s | that is that you are choosing |
859s | specialties and then you level them up |
861s | by doing stuff related to that specialty |
864s | so it's kind of a blend between the |
867s | current skill point system and the |
871s | reasoning behind that is a number of |
872s | things first of all it lets you keep |
875s | your decisions about what skills you |
877s | want to a higher level of your choosing |
879s | from a set of special there's still a |
880s | ton of choices that you make there but |
884s | instead of choosing the low level like |
886s | within a specialty what are you |
888s | advancing you does advance it by doing |
889s | the thing and that gets rid of this no |
893s | problem where it was always advantageous |
895s | to wait until you level |
897s | your efficiency before you started doing |
899s | anything so you were kind of |
901s | incentivized to just wait and do nothing |
903s | but now the only way to level up your |
905s | efficiency is to do it so we lose that |
907s | kind of contradictory incentive that we |
911s | had and then along with that as you're |
914s | leveling up you have you gained talents |
917s | so each time you hit a certain level you |
919s | get to choose between two different |
920s | talents and those will make different |
922s | things easier so even within an |
924s | individual specialty you can have these |
925s | kind of sub specialties that you you |
928s | choose as you're going along and so how |
931s | this relates to the existing skill |
933s | systems it it creates its multiplier so |
937s | even as you're like leveling up there |
940s | your your skill points are affecting |
944s | that so it still matters a lot the food |
946s | you eat is still matters a lot the house |
947s | you have I'll check out this outcropping |
950s | that granite yeah that's granite so you |
954s | know this is there's going to be at the |
956s | very least granite and limestone in 8.0 |
958s | and I'll probably not placeholders in |
961s | for the other rock bands of granite the |
964s | other rocks that are going to be coming |
966s | off in our sandstone meet are the |
970s | primary one oh can you mine it Walker |
972s | not in this build I just this is really |
980s | leading edge build right here we just |
982s | build it like 20 minutes ago so yeah |
986s | lots of stuff to add to it yeah 8.0 date |
990s | we haven't locked it down publicly yet |
993s | but expected to this year so we'll |
997s | probably have an announcement for that |
998s | soon types there yeah I see that John |
1002s | McFarlane is asking me getting pipes or |
1003s | anything like that and the answer is yes |
1005s | we have redone or improved pipes a lot |
1010s | Keegan's remade all the textures that |
1012s | are really metal and cool looking like |
1014s | malankov design and yeah so that will |
1019s | probably show that in a future stream I |
1021s | think we want to start doing weekly |
1022s | streams as we pull up to 8.0 that we |
1024s | just have so much stuff to show and I |
1026s | love to give you |
1027s | to check it out and you know see it kind |
1030s | of as we go and give us feedback so |
1033s | pipes are gonna be part of a new |
1036s | plumbing system you'll have to think |
1038s | about four houses so a number of your |
1040s | housing items are going to require you |
1042s | to add plumbing and connection to a |
1046s | water source in order to make them run |
1049s | so now you have this project we're like |
1051s | a village will needs to create a |
1053s | plumbing network in order to support it |
1055s | and that generates a lot of waste water |
1057s | as well so if you just let that waste |
1058s | water like flow out your back door it's |
1061s | gonna pollute your environment so if you |
1063s | want to take care of that you'll need to |
1065s | have this group project where you build |
1067s | that filtration system and you actually |
1069s | pump the water off to a Walter condense |
1073s | it into sludge and then dispose of the |
1075s | sludge somehow oh here's a little |
1077s | preview now you can see the new metal |
1080s | picture we got on the air and we're |
1081s | making a bunch of new objects that will |
1082s | connect with them this is the highest |
1085s | field field or the latest point you get |
1089s | to build kind of iron isn't yeah so the |
1098s | pipes are gonna be the pipes |
1100s | gameplay-wise they're they're really |
1103s | interesting my group project you have to |
1106s | have is for an individual to plumb their |
1108s | home its ton of work but if you do to |
1112s | the village it's way less work because |
1114s | you're all sharing that same piping so |
1117s | that's one of the ways to make decisions |
1119s | of what's implementing eco is what is |
1121s | going to connect the rest of the |
1122s | simulation what is going to require |
1125s | these really interesting like group |
1128s | projects that you have to like create |
1131s | laws or you have to tax people for you |
1134s | have to decide at the group how it goes |
1136s | because that's such a thing part of the |
1138s | game is building those regulations |
1140s | building fly rating with the group I |
1143s | think pipes will be a really great kind |
1145s | of concrete thing that you build it eyes |
1147s | and all that |
1159s | you need mid content plant for dirt |
1162s | moving shovel excavator or water |
1163s | improvements there are hearts that from |
1165s | tomorrow be communicated I know so for |
1170s | water improvements yeah pipes are coming |
1172s | kind of a water improvement how it they |
1175s | can create water and holy water and |
1176s | things like that |
1178s | they're moving we have a number of like |
1180s | inventory upgrades for how you dirt the |
1183s | clean air inventories or moving any item |
1185s | between your inventories no specific |
1187s | vehicles for this patch though and the |
1189s | transition between biomes I think that's |
1192s | something that you've been building |
1193s | right like head is kind of like great |
1195s | and gradient transitions well yeah I |
1197s | mean I think what he's asking about is |
1199s | is like terraforming it's like |
1201s | exchanging files from one to another |
1203s | using your own water and there's |
1205s | excavations and stuff like that and |
1207s | that's something we're thinking a lot |
1209s | about I think I think really our goal is |
1212s | that we want to be able to allow players |
1214s | to like change the environment enough |
1216s | that they can plant and grow plants |
1219s | where they want to based on how they're |
1222s | changing environment but I think part of |
1224s | the idea is that we don't really want |
1225s | people to be able to like generate old |
1228s | clock you like file just based on their |
1231s | environmental condition I think that |
1233s | would be disingenuous you like the whole |
1235s | you know struggle to preserve the file |
1238s | humans can really just like create an |
1240s | old-growth forest they can plant trees |
1242s | and they can when they can help one |
1244s | species out so I think the idea will be |
1246s | that we want to give players the ability |
1248s | expiry create the right environment for |
1251s | specific plants and maybe even specific |
1253s | like relationships like an animal in |
1256s | plants but you probably don't want to |
1258s | make it so that you can just like create |
1261s | something that's the exact same as a |
1263s | conifer forest just by like making a war |
1268s | forest cold or somehow we'd probably be |
1270s | the other way around and get an easier |
1271s | way to do it but you get the idea |
1273s | one thing though that you actually like |
1275s | cause climate change then you're I think |
1278s | the biomes start to change oh yeah yeah |
1280s | so on a wide scale like that you'll see |
1282s | like this used to be a cold porous and |
1283s | now it's like turn into a desert or |
1285s | something right yeah yeah the idea is |
1287s | that you |
1289s | pollution and warming can affect things |
1292s | and sort of in one direction very easily |
1295s | and you can have a lot of influence over |
1297s | where that's happening and how quickly |
1299s | but it's hard to make things go back the |
1303s | way they were great well I think we can |
1309s | call that a stream for now so this has |
1311s | been just a quick look at the name biome |
1314s | stuff we're gonna go get back to work on |
1315s | it and a bunch of other features come |
1318s | under 48.0 so thanks for the questions |
1321s | everybody if you have any other feedback |
1323s | get a hold of us on our discord or any |
1326s | of our social medias and we love to hear |
1328s | your feedback cool see you later yeah |
1341s | you |