over 3 years ago - SLG-Dennis - Direct link
Originally posted by phitrus:
Originally posted by Eagle: I'm a solo player and I've encountered the same issues as you OP.
A server starting with 35 people on day 1 and after a week there's always the same 8 people playing.

Among those 8, 5 are together and hoarding tech and not putting anything on the market, thus slowing/stopping the others from teching.

People are playing this game like a competitive trade game when it's a co-op one.

What this game needs is a server with 100 active players but I don't think the community's big/committed enough.

I might try an official server once there's a reset. I also think that the meteor is hurting the long term objectives as once you reach the lasers tech, if you don't want to "sandbox" you just craft them and that's it.
It's always the same thing. And it isn't better in officials: exemple: Some day Sea Otter restart, everyone go in it for a moment. Then slowly there's less people, and then White Tiget restart, everyone go in white tiger, rinse repeat.

(Also, I think we played together in a server, Eagle, if you have the same nickname in Eco than in Steam)
Well, that's due to those people just loving to start anew, there is many people doing that. Tigers population is much less affected by a different server starting in the first weeks.
over 3 years ago - SLG-Dennis - Direct link
This cycle was pretty hard on players though in regards to government, normally it holds on even longer. But with all the PPM permit taxes, supreme court cases and other stuff the government did, it went a bit weird - but hey, that's intended on Tiger, so we'll live with that and any consequences it might have, as that is exactly how Tiger is supposed to work. I'm quite proud so many people held on to it, despite the government being very experimental in restricting laws. That's really nice to see.
over 3 years ago - SLG-Dennis - Direct link
Originally posted by Cautemoc: Is there an Eco dev timeline anywhere or plan? I'm just curious what you are planning to add in professions.
No timeline, but our Eco Tree: https://play.eco#tree





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