over 3 years ago - SLG-Dennis - Direct link
Originally posted by stlyau: You use a hoe to till the soil of a dirt tile. Plant a tree seed on it.. rinse repeat with same seeds in the specific area that allows them to grow. When they are grown, you cut them down and replant on the tilled spots again... rinse repeat.

I usually went the "Minecraft style of tree planting" 3 spaces between tilled soil tiles. This allows you to take a cart through the orchard, except for freshly planted Oaks and Ceibas. This method also allows the trees to usually fall completely to ground without getting caught on one another. Any closer and the trees catch on each other will chopping down and don't fall right.
In Update 9.5 we will, to reduce lag and for more realism, enforce placing of trees similar to the world generator does, meaning it needs 4 empty spaces between trees, otherwise you can't place them.

Originally posted by satioh: Think of it like an extended mobile game. Instead of spending 5-10 min up to 10 times pr day, you spend maybee 1-3 hours in one go pr day. Most people have to work/go to school and sleep, and the trees grows at that time too. Also your skills also take RL time to grow. If you don't have time to play a lot, log in a little while once pr day. Now you can even set a limit so those with loads of time, can't advance too fast compared to those with limited time to play.
It's not intended as a mobile game though. The use of time in the game is due to Eco being a society focused game where people with vastly different possible play times come together and where the server runs 24/7 for a limited time, hence having time requirements help for balancing the game. The moment time wouldn't play a role anymore, the issue with players being behind others and leaving would become even more serious.





Recent Eco Posts

about 2 hours ago - SLG-Dennis
2 days ago - SLG-Dennis