These are just some thoughts I have had after playing a few hundred hours.
When new/all players are given 500$, 1000$ worth of buying power without actually contributing any resources to the economy, what I have repeatedly seen happen is that those players who had iron and iron goods or just made the more advanced tech for the servers level of progression quickly soaked up large amounts of the free money Injected into the system. Almost immediately people stopped going to stores and selling things as there was no short term incentive to generate money. Less developed players that otherwise wouldnt be able to buy 500$ worth of goods through barter suddenly can....and they all go to maybe 3 or 4 of the most advanced stores on the server. These people become despots with crazy amounts of buying power which then solidify their success in the later game. It does not seem fair to reward people so immensely for starting early or picking a specific profession, and without all the free money early game maybe they would be forced to play a more active role in the economy. Without everyone receiving buying power unconnected to economic contribution, iron smelters, mechanics and other more advanced skills would be forced to help build up the stores around them and the broader economy in order to create players with enough wealth to spend heavily at their store.
I am curious to see how a currency might develop without it being immediately prescribed and injected into the economy by admins.
And whether this approach would work at all....
Discussion pls :)
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