over 4 years ago - Kaldorei - Direct link


Fixes and changes:
  • Fixed a bug that was preventing biomes datas from being read properly (was causing wrong vegetation everywhere)
  • Fixed a bug that was provoking a blackscreen after the first cutscene of the game
  • Adapter the main menu and the first cutscene to 21:9 and 32:9 screen ratios
  • Fixed softlock when using the Fallon ricochet skill when using it on an empty case
  • Fixes and changes for the experimental feature Battle Cam V2
  • Fixed a bug that was preventing weapons recipe from Chapter V from working correctly
  • Removed the forest passage
  • Added experimental feature AutoCutscene V2 (Artwork based)
  • Fixed a bug that was allowing to open the save UI outside of a savepoint
  • Added a feedback form
over 4 years ago - Kaldorei - Direct link


Balance:
- Nerfed corroded adds of the conclave they now do less damage, are weaker and slower
- Firebombs cannot be stacked anymore on the same case

Fixes:
- CPU optimizations (~20% CPU performance increase)
- Battle tactical placements will not affect some scripted battles anymore (like in the vanguard) to prevent starting on an "instakill" grid
- Fixed a bug with the sidequest "Own Devices" where the NPC from the first objective had the wrong dialog and was not making the quest progress
- Fixed a bug that was not refreshing minimap marker visibility when changing map
- Fixed an extreme lag case with the new playable character in battle
- Fixed a bug that was causing a softlock when an entity apply a taunt before any entity is present in the aggro list
- Optimized a bit the two battlefield maps from the intro (still need more optimization)
- Fixed a few softlock cases
- Fixed crystals overlap in the "Excelsior" weapon crystal pattern
- Fixed a bug that was corrupting the hair rendering in some maps / graphic settings combo
- Framerate limiter is now working properly
- Fixed fog in warehouse intro map
- Fixed a bug that was breaking the UI if taking a screenshot during a cutscene
over 4 years ago - Kaldorei - Direct link


Balance:
- Nerfed Mantis boss

Fixes:
- Fixed a bug that was making Fallon untargetable when receiving two hits from one combo attack
- Fixed some case of music not playing after a loading
- Audio and SFX improvements
- Fixed icon display in menu for new skills from Chapter V
- Fixed weapon placement for Fallon
over 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2739829755469837138]here[/url].
over 4 years ago - Kaldorei - Direct link


Bugfixes and adjustements:
  • Introduced new minimap system with area discoverability (and soon localized area names)
  • Implemented bosses battle objectives superbonus reward
  • Fixed a softlock case on some specific quest and dialogs with the recent changes
  • Fixed a bug that could prevent the Save UI from opening when the Save UI have been automaticaly removed
  • Fixed some wrong footsteps SFX material definitions
  • Fixed a bug that could remove the music after a loading (like unstuck) after a battle
  • LipSync improvements
  • Added SFX in various cutscenes
  • Adjustment of a few postprocessing areas
  • Removed deprecated end of chapter cutscenes
over 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3883745422463452064]here[/url].
over 4 years ago - Kaldorei - Direct link


  • Added missing dynamic events and quest translations (FR, ES, JP, CH, GER)
  • Improved and uniformized a few character materials from the intro (Herana, Reynan, Sil, Ordo, Zandra, Supplicant)
  • Fixed a bug that made Daryon's eyebrow not following the eyelid correctly when he is in soldier uniform (intro)
  • Added a few camera automations on the tutorial stalker boss to generate better camera plans
  • Improved terrain shader of the Battlefield and Mother House maps (reduced "Pixelation effect", improved lighting and added some noise)
  • Fixed a bug with the Keyboard Mouse combo (was not present when using a controller) where Ordo was not highlit during the potion tutorial
  • Zandra concentration bar will last until the end of the tutorial message during the casting interupt tutorial (Stalker boss)
  • Fixed some trees on the first maps that were not taken into account for battle camera dithering
  • Improved loading performances and reduced loading related stuttering during the first maps (intro, snow, warehouse, battlefield, elon village)
  • Fixed a bug that could despawn the supplicant from the followers after a specific battle in the tutorial battlefield
  • Fixed a ground snapping issue when spawning some decor interacts (technomage turrets, eggs)
  • Fixed an UI bug that was opening the pause menu when exiting the save load menu using the "Esc" key
  • Improved characters eye texture to reduce the "red eye" effect
  • Fixed a bug that was preloading some unused assets when the game start
  • Fixed a bug that was preventing some collectibles feedback FX from displaying
  • Fixed a bug that could corrupt the rendering when the Sky quality setting is lower than 0.3
  • Improved a few dynamic events
  • Added new UI audio feedbacks
  • Fix tentative for a rare bug that could prevent action bar from being filled in the first tutorial
over 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3883745422473421870]here[/url].
over 4 years ago - Kaldorei - Direct link


  • Vastly improved loading performances and reduced game size by implementing data compressions on datapacks (already active since yesterday)
  • Fixed an issue on auto-cutscenes that could sometime snap wrongly a character at the wrong height
  • Fixed a bug that was allowing to teleport even if the teleporter is locked using the confirm button instead of clicking on the teleporter
  • Cleaned up minor visual issues in quests: Bare necessities, Biting the hand, Sunken Cathedral
  • Experimental: Deployed experimentally a change that attenuate the strength of character facial expressions during cutscenes for feedback purpose (don't hesitate to give us feedbacks with that change on the EOE discord)
  • Various minor fixes & crashfixes
over 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3883745422477816327]here[/url].
over 4 years ago - Kaldorei - Direct link


  • More loading optimizations (~20%, will require again a redownload of every files)
  • Fixed a few performances hiccups that was provoking some micro stuttering ingame especially when changing terrain tiles
  • Minor CPU performance improvements
  • Added mesh generation caching to some areas of the game to prevent a few hiccups
  • Fixed a softlock on the second Alno quest (Tower Defense, Chapter IV)
  • Fixed a bug that was causing the EXP bar to not fill completely sometime after a battle
  • Fixed a level scaling issue that was causing gurrns from the first cave having a lower level than normal (lvl 3 instead of 6)
  • Fixed a bug that was making the small gurrns from the first cave using buffs all the time
  • Fixed a bug that could softlock the game on a loading screen if the hard drive is very slow during the first loading after a new game
  • Fixed some flying or out of bounds NPC issues during some autocutscenes
  • Moved the exit of the Vanguard to another location to be more visible
  • Added save proposal to the mother cutscene
  • Added missing "Blue Archimede" collectible to the jungle collectibles
  • Added missing VFX on Red Window "Rock Throwing" skill
  • Improved the rendering of the warehouse map
  • Added new SFX through various cutscenes
  • Various minor crashfixes and softlock fixes
almost 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2927868282013599121]here[/url].
almost 4 years ago - Kaldorei - Direct link


Fixes and adjustments:

  • Improved performances when loading a submap (cities, jungle, areas, etc...), and reduced linked stuttering
  • Removed a lot of micro-freezes through the game
  • Opening a chest will not freeze the game anymore when using a low end CPU/HDD pair
  • Overall CPU/GPU performance improvement
  • Improved cutscene transitions through the game (and fixed characters popping during transitions)
  • Fixed some UI rendering in 21:9 and 32:9 ratios
  • Improved start battle loading speed (also it does not freeze anymore and the camera is not stuck in a weird position during this freeze anymore)
  • Cleaned Oboros tutorial battle nexus positions
  • Fixed multiple collisions issues
  • Fixed clipping issues in the Vanguard map
  • Fixed a bug that could spin the camera during a tutorial
  • Fixed some canvas scaling issues with tutorial area masks
  • Reduced "vibrations" when the battle camera was colliding
  • Improved drone animations
  • Improved Myrna cutscene in Herelsor loading speed
  • Fixed a bug with intermediary quest markers that would never update to the next one
  • Fixed multiple softlocks
  • Dense vegetation is now correctly clipping when using tactical camera or battle move
  • Multiple localization fixes
  • Fixed a bug where swapping Nekaroo model using the wardrobe when mounted resulted in the player getting out of bounds
  • Fixed issue with some corpse model that were still breathing and blinking
  • Fixed some NPC stacking in Herelsor
almost 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3041589319542467541]here[/url].
almost 4 years ago - Kaldorei - Direct link


- Added a new monster category on the beach area
- Improved openworld loading times
- Added a savepoint and a campfire at Gideon gate
- Improved memory usage of the openworld terrain system
- Reduced micro stuttering while crossing the openworld
- Global terrain system minor CPU performances improvements
- Fixed terrain "bending" being too strong on assets
- Fixed wind parameters not correctly passed to terrain assets
- Fixed player minimap marker "jumping" when mounting on a Nekaroo
- Improved some LODs transitions
- Fatigue stats modification will not be updated in realtime during a battle (prevent max stats to diminish after using an action in battle) it is sampled only at the beginning of the battle
- Fixed some errors in the pathfinding system that was causing some NPCs/ Monsters to fly
- Minor pathfinding performance improvements
- Added a safety system to battle scripts (Auras / AI / Mechanics) to prevent that an error inside them softlock battles (for example recent issues with the Tough Love battle mechanic that was blocking a character in an "attack" loop)
- It is not possible anymore to interact with a NPC while mounted on Nekaroo (aside from specific quests where you need to pick scent with a Nekaroo), fix some rare case where the party leader disappear after a cutscene when it was mounted on a Nekaroo
- Fixed loading screen getting stuck when starting a battle during load screen
- Fixed Petrus quest that was softlocking with a black screen
over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3037086990130153925]here[/url].
over 3 years ago - Kaldorei - Direct link


Bugfixes and adjustments:
  • Major Theia Skills power and efficiency rebalance
  • Fixed audio bug that could disable completely the audio after a battle and using a teleportor in certain conditions
  • Fixed the quest "Tough Love"
  • Fixed a bug that was displaying the interact UI to talk to an NPC while being mounted on a Nekaroo
  • Fixed a bug that could prevent Daryon sword model swap to work after completing the intro
  • Updated experimental features manifest
  • Fixed a performance bug that could freeze the audio thread during gameplay while cleaning memory
  • Minor loading time improvements
  • Minor performance improvements
  • Fixed a performance issue where terrain navigation would be rebuilt too oftenly while crossing the world (prevent some lag spikes)
  • Fixed a performance issue with battle when no actions has already been taken
  • Improved LOD settings in multiple maps to prevent some obvious popping
  • Improved area minimap markers
  • Fixed VFX orientation of spell Soul Sink
  • Nerfed wyrm monster
  • Improved landscape in Inel region
  • Moved weapon crafting tutorial
over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3029206961010194579]here[/url].
over 3 years ago - Kaldorei - Direct link


  • Added Olphara Defense introduction dialogs
  • Fix Softlock occuring with skills using arc targeting
  • Fix Sunken Cathedral quest not updating after receiving the Nepentha Heart
  • Fix Pilitch Quest toggling last quest dialog instead of initiating the quest
  • Fix wrong music played when entering areas
  • Fix Switch leader button not appearing when toggling a member from reserve
  • Fix use item animation not played when using repulse bombs
  • Fix softlock occuring when interacting twice with the crafting table during the orokko trap crafting tutorial
  • Fix Tough Love, using potion no longer increase hit counter
  • Fix Bug that was preventing player from opening any menu after completing Battle items tutorial
  • Fixed minimap mask not updating while being offscreen and staying in place
  • Fixed out of bound exploits with the Nekaroo
  • CPU optimizations for battles
  • Crafting minor rebalance
  • Fixed a few softlock cases
  • Fixed a timing issue where conditions could not be taken into account before starting a trigger
over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3029206961017807008]here[/url].
over 3 years ago - Kaldorei - Direct link


*Note: as we are hardworking on the polish right now we are pushing a lot of patches live, if the patch size is an inconvenience we highly suggest you to mute the patching
Steam: How to disable automatic updates

  • Fixed huge performance drop when moving character
  • CPU performance improvements on NPCs updates
  • Fixed an animation stance reset issue that was breaking a lot of cutscenes
  • Fixed vanguard puzzle progression softlock
  • [Experimental] : Added UI rescale feature (for example if playing on a smartphone in cloud streaming it can make the UI scale adapted to it)
  • Tough love is now tracking progression even if the quest is not tracked
  • Fix audio transitions in some timelines
  • Fix Loud sound after battles / Rest
over 3 years ago - Kaldorei - Direct link


  • Fixed some case of cutscene not launching due to uppercase / lowercase issues (Elysian fields sidequests mostly)
  • Multiple softlock case fixes
  • Fixed multiple "loud" audiosource volume issues
  • Fixed a bug that could make a floating "0" stay after a healing in battle in some rare cases
  • Graphics LODs adjustment to prevent popping in some areas
  • Fixed technobandits bounding box calculations error that was causing their nameplates and battle trigger to be misplaced
  • Fixed a bug that could cause a character position stuttering after a loading
  • Added near clipping to followers in the Chapter 0
  • Disabled Nekaroo and forced unmount when entering a tutorial trigger to prevent multiple issues
  • Fixed a bug that could prevent the campfire tutorial from triggering
  • Added new hunting quests in the Chapter 0.5
  • Minor balancing adjustments
over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3035964895645325971]here[/url].
over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3078750994769410675]here[/url].
over 3 years ago - Kaldorei - Direct link


Bugfixes and adjustment:
  • Added multi loot system, loots are not constrained to two loots anymore
  • Bonus objectives are now additional loots and does not replace the creatures loots anymore
  • Reworked bonus objectives loot tables (removed weapons and armors loots, increased by a lot chances to have a crystal to give you more crystals for crystal merging)
  • Reworked haste stat it now decrease the ATB cost of an action
  • Fixed a softlock case when a bonus objective was generating a bonus weapon loot (was causing softlock in the junkyard and at multiple places)