Added local minimap to cities (Herelsor, Tyr Caelum, Jagholm, Wurldendz)
Added raymarched dithering to vegetation during battles to prevent camera obstruction from the vegetation
Added new "generic" battle AI for non scripted enemies (will be able to use decor interacts like balistas for humanoid and crystals for humans and non humans against the player / heal & buff their friends and try to use different strategies against the players)
Fixed an issue with choices DPad button mapping
Fixed a timing issue that could restore the UI during a dialog (and in some extreme case could cause a softlock
Fixed a potential infinite loading issue when teleporting from a specific teleporter to another
Fixed a minor popup issue in battle with KBM configuration
Collisions fixes
Animations cleanup
Added new SFX in various cutscenes
Fixed a bug that could load twice a submap
Dampened "vibrations" when using the cinematic battle camera with the mouse