over 4 years
ago -
Kaldorei
-
Direct link
New features:
- Added difficulty and immersion settings (experimental)
Graphics:
- Played character will now be clipped when the camera is close
- Reworked ambiance and colors of the “Elon Village” scene
- Modified VFX of multiple spells and actions in battle
- Reworked terrain biome transitions
- Added “war” background elements on the “Battlefield” scene
- Disabled texture streaming on main characters to ensure that their texture is always in high resolution
- Added NNAO for lower spec configurations ambient occlusion
- Improvement of the horizon and sky in the open world
- Improvements to the herelsor plain area
- Improvements of the beach area on the openworld
Cutscenes:
- Improvements of composition, shoting and sequencing to chapter 0 & 1 cutscenes
- Improved animations of chapter 0
- New lisync on the chapter 0 cutscenes
Interface:
- Added ATB feedback on out of screen combat target locators
- Added Turn of indicator on battle status UI (enemies and allies)
- Added new difficulty and interface settings (ingame and when a new game is started)
- New design for textbox
- Added artworks to auto cutscenes conversations
- Removed quest UI from the full map UI (was not much used and was very early)
Audio:
- Fixed a few audio transition issues where the volume of SFX could stay at 0 after a cutscene transition
- New sound Fxs for the Camp scene (Intro 1st chapter)
- New sound Fxs for the scene before Robot Fight on Battle field (1st Chapter)
- Better Default loudness balance between Music/Sound FX/Voices
- New Dynamic System Music on areas : Herelsor Plain (Chapter 1) / Elysian Fields (Chapter 5)
- Fallon’s Battle fight Theme Improved
- General Improvement of Battle field Sound Ambiance
- Footsteps added in some Chapter0 cutscenes
- Reverb Added in the team basement (Chapter0)
Gameplay and balance:
- Modified the maximum number of battle objectives during normal battles to 1
- Balanced rewards of combats and battle objectives
- You can now open chests while mounting Nekaroo
- Ysoris Moves cost less energy
- New Monsters Dodile and Dilu
Bugfixes:
- Fixed a crash on the corroded mass battle of the Chapter III
- Fixed a crash when specific conditions were met when starting a puzzle
- Voice acting will not continue to play when pausing a cutscene
- Fixed a case where spawn conditions would behave incorrectly with some specific quest objectives
- Fixed an issue on the ATB update logic that could softlock battles in some rare scenarios
- Fixed a bug with screen space reflections where the reflections could pass in front of the hair / skin shader
- Fixed a bug that could prevent the big orokko from moving correctly during the camp destruction cutscene
- Fixed a bug that could trigger a double weapon equipment spawn in cutscenes (one in the hand one in the back)
- Diminished memory usage by removing some deprecated features and code
- Fixed a battle transitions graphic issue on scripted battles (mainly Chapter 0)
- Fixed a bug with bonus objectives where the rewarded item could have different modifiers than the one displayed in the bonus objective system
- Fixed a few cases of the quest system not being notified of quest objective update
- Fixed an issue with the main quest of Chapter V where the transmitter scene could be triggered after the vanguard one causing a quest state lock
- Minor fixes to the new hair shader
- Performance improvements on the battlefield scene
- Performance improvements on the openworld
- Fix Fallon mines behaviour when entering case
- Golden Track fix track which stops before reaching the beetle position
- Fix softlock when HoloDecoy receives elemental damages
- Fix cover state removed for wrong characters when someone leaves a cover
- Fix Fallon becoming unfocusable (during Landmine fight) when receiving 2 hits with elemental attack
- Fix Battle bonus objectives appearing when the condition could not be fulfilled
- Fix Ricochet softlock when used on empty case