over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2865933081827131055]here[/url].
over 3 years ago - Kaldorei - Direct link
  • Improved Battle Camera
  • Fixed multiple audio issues
  • Increased flee chances
  • Re-enabled the fast-loot UI on collectible
  • Fixed a bug that could cause a game crash when getting near Jagholm due to a corrupted game script
  • Fixed a bug that could prevent loading a save (stuck on black screen) when loading a save containing a broken crystal on a weapon
  • Improved CPU performance by ~30%
  • Improved GPU performance by ~15%
  • Reduced RAM / VRAM consumption by 350 MB each (~750 - 800 MB total saving) in the openworld
  • Fixed a transition issue that could break the rendering colors for a few frame after a loading
  • Fixed a bug that was preventing audio footsteps from working after changing leader
  • Fixed a bug that could make the NPC Atalanta not sit at the correct place after completing a quest objective
  • Fixed a bug that could break the audio when teleporting after the quest "Peek a Boom"
  • Implemented Stalker boss unique death animation and VFX
  • Fixed a few logic issues in the quest "Bare Necessities"
  • Added a few custom cameras for some side quests (will fix some sidequest cutscene where the camera was in the ground)
  • Modified outline of decor interacts
  • Removed the controller wide compatibility option as it was causing issues with the tutorial
  • Haptic improvements
  • Multiple crashfixes
  • Separated VSync from Framerate Limit and improved their behavior
  • Minor level design fixes
  • Added new sound fx
  • Added new visual FX
  • Minor UI/UX changes
over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/5317018637389783947]here[/url].
over 3 years ago - Kaldorei - Direct link
Bugfixes and adjustments:

  • Performance improvements (CPU, GPU, Loading Times, Memory)
  • Fixed a bug that could prevent some characters to leave the party when they should (if you have the issue please join the discord to ask for the console command line to fix your save thanks)
  • Improved battle camera
  • Added additional collisions into the battlefield to prevent some weird movements during some tutorials
  • Fixed a bug that could allow terrain assets generation outside of map range
  • Added new loading screen
  • Improved Animations and Lipsync
  • Fixed a bug that could make Selene target an ally after an enemy death
  • Reworked animation and VFX of Daryon "Icestrike" skill
  • Fixed a few UI/UX bugs and oddities
  • Fixed a bug that could softlock the quest "Not about Zaryn"
  • Improved cameras of a few cutscenes

Balance Changes

  • Increased Selene spell damages
  • Increased Fallon damages
  • Increased chances to trigger an additional effect to Selene spell
  • Increased Buffs and Debuffs durations
  • Nerfed firebombs
  • Reduced a bit Daryon combo damages
  • Increase Ysoris aggro rate
  • Increased base monsters HP
  • Decreased further resolve influence in Difficulty > 7
  • Nerfed Derek & Gavin (Boss)
  • Nerfed Myrna (Boss)