over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2739829755460703808]here[/url].
over 3 years ago - Kaldorei - Direct link
Features:
Added the first 15 inn character scenes Unlockable through the game, those character scenes will deepen the bonds between characters and give more informations about the lore of each character

(Warning: this video contains a scene that is part of those 15, don't watch it if you don't want to be spoiled)

More characters scenes are coming in the future!

Added new accessibility options in the game settings menu You can now choose the default battle camera mode in the game settings menu (between cinematic and tactical).

There is also an option to display the full battlegrid while in tactical camera, you can select the opacity of the battlegrid display in the game settings menu.



Variable ATB cost and move action ATB cost changes
We introduced a new mechanic of variable ATB cost, meaning that an action *can* cost less than 1 ATB, for the moment we added it only to the move action that now cost 0.5 ATB instead of 1 ATB. The ATB cost is displayed as a yellow overlay ontop of the ATB bar while hovering a skill (Keyboard/Mouse) or selecting it (Controller). The "haste" stat is now affecting skill that have variable ATB cost, meaning that having more haste can reduce further the ATB cost of the move action up to 0.3 ATB with a very high "haste" value.



Level Sync Improvement Level sync have now been extended and have three options selectables from the interface and difficulty menu: Enemy (Scale the enemy level to your level if the enemy is higher level, easy mode), Disabled or Player (Scale the player level to the enemy level if the enemy is lower level, hard mode).

Bugfixes and improvements
  • Modified damage feedbacks
  • Modified weakness and resistance feedbacks
  • Improved Ordo face blendshapes
  • Improved LipSync and Face animations in a few cutscenes
  • Improved a few cutscenes
  • Nerfed Borborygm boss
  • Fixed timing of a few FX
  • Added animation transition for "animation pose fixed" entities on the world
  • Fixed a bug with some dynamic events that was ignoring the state requirements
  • Minor lighting upgrades on some cutscenes
  • Removed battle rating as it was a bit redundant with battle objectives
  • Fixed a bug that could softlock the Mantis boss on a very specific situation
  • Fixed missing music at some locations
  • Fixed a few audio volume issues
  • Fixed a bug that could prevent some visual FX from spawning during battles when animations are too short
  • Fixed a missing UI prompt during the camera tutorial
  • Rework of the doppleganger shader
  • Added new 2D portraits for secondary characters (autocutscenes)
  • New Dynamic Events on Herelsor Plain / Solna Plain / Heretic Trail
  • Fixed a graphic bug that could corrupt the screen when framerate is very low or when the game have microfreezes
  • Rework of the cutscene completion save system to prevent some save corruption issues in some autosave reload situations