Original Post — Direct link
The other thread was closed because of mean people. Let's have a constructive thread.

Ball groups aren't going anywhere. Change whatever you want, the players will adapt.

The issue for me is that they tend to exploit inherent weakness in the combat system while also overloading the server with aoe spasm that further make it hard to kill them.

Strategically, they can avoid most attacks by going into towers which also prevents the most effective counter attacks.

Most siege is useless at best because either you can't directly hit them or they simply shrug off the damage.

We need a better counter. For example what if there was a new siege weapon that exploded on impact, dealing increased damage for each additional player hit?

What if resource towers were destructible?

If groups want to ball up, I'm all for it. But there needs to be a better counter than sending 30 people to kill 12. I think ball groups might actually enjoy a better challenge but hey, easy ap is hard to turn down.

Any other (non trollish) ideas?
over 3 years ago - Ackwalan - Direct link
Sanctum74;c-7264405

Ackwalan;c-7264399

Sanctum74;c-7264394

Ackwalan;c-7264389

Sanctum74;c-7264344

Ackwalan;c-7264016

Sanctum74;c-7263969

Pattceht;c-7263961

Sanctum74;c-7263206

Ackwalan;c-7263188

Sanctum74;c-7263181

Ackwalan;c-7263163

At what point does running around the 3rd floor of a Keep go from just clowning around to griefing?



Never, part of taking a keep is killing the enemies.



Ah, so when those 3rd floor goofs, don't take the Keep, only run around, it's definitely griefing. Thanks for clearing that up.



Lol nope, playing pvp in a pvp server is not griefing. I think people have just gotten so used to taking empty keeps and avoiding pvp that when they finally encounter it they don’t know what to do and call it griefing or ask for nerfs.



Guess you play in a ball, problem is you cant play the objective until everyone leaves but you Los for a long time. If this entertains you idgaf, I've done it a few time and in a full ball I would honestly prefer to go toss off but ea h to their ow, some people require less stimulus. If you're not paying the objective (the keep) you should lose it. Running around is not playing the objective.



Nope I play solo and enjoy the challenge of fighting a ball group and instead of asking for nerfs or buffs I use the many counters that are already available to me.



Name one counter that can get past a ball group spamming heal stacks and purge. Especially a counter that a solo player can use.



First off I don't siege, siege only applies pressure and you need boots on the ground to secure kills.

Secondly I don’t run away from them in the pre determined path they want me to. I run through them or roll dodge to the side.

Third once they keep running after the other players thats when you pick off the healers and purge spammers in the back. Once they are dead the dps dies much easier.

Does it work all the time? No, but that’s ok I enjoy the challenge of fighting all different types of players and groups and is what makes cyrodill so great.



You won't do enough damage to pick off their healers, they have to many people that backbar a restro staff stacking regen. Not to mention the necro's in group will instantly group rez anyone. [snip]



[Quoted post was removed]



[Quoted post was removed]



[Quoted post was removed]



The next time you see a ball group, try tab targeting a few of them. They will be highlighted and you can easily see them raise the staff above their head spamming regen. A lot of people think they are targeting the healer, when in fact over half of them are spamming regen filling up their ult and the true healers are safe.