The other thread was closed because of mean people. Let's have a constructive thread.
Ball groups aren't going anywhere. Change whatever you want, the players will adapt.
The issue for me is that they tend to exploit inherent weakness in the combat system while also overloading the server with aoe spasm that further make it hard to kill them.
Strategically, they can avoid most attacks by going into towers which also prevents the most effective counter attacks.
Most siege is useless at best because either you can't directly hit them or they simply shrug off the damage.
We need a better counter. For example what if there was a new siege weapon that exploded on impact, dealing increased damage for each additional player hit?
What if resource towers were destructible?
If groups want to ball up, I'm all for it. But there needs to be a better counter than sending 30 people to kill 12. I think ball groups might actually enjoy a better challenge but hey, easy ap is hard to turn down.
Any other (non trollish) ideas?
Ball groups aren't going anywhere. Change whatever you want, the players will adapt.
The issue for me is that they tend to exploit inherent weakness in the combat system while also overloading the server with aoe spasm that further make it hard to kill them.
Strategically, they can avoid most attacks by going into towers which also prevents the most effective counter attacks.
Most siege is useless at best because either you can't directly hit them or they simply shrug off the damage.
We need a better counter. For example what if there was a new siege weapon that exploded on impact, dealing increased damage for each additional player hit?
What if resource towers were destructible?
If groups want to ball up, I'm all for it. But there needs to be a better counter than sending 30 people to kill 12. I think ball groups might actually enjoy a better challenge but hey, easy ap is hard to turn down.
Any other (non trollish) ideas?