ZOS_JessicaFolsom

ZOS_JessicaFolsom



Yesterday

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Scytex01;c-8270950
I am not sure if this caught your attention but the issue you describe is not only from Rush of Agony or other "pull" sets but also from Knockbacks and Knockups like Meteor and Templar Aedric Spear to mention some examples. What my guild and multiple other guilds have realized as that the described behaviour only happens when the person does not break free fast enough. Therefore I do not think changing the location of the Pull is gonna change anything to be completely honest.. Greetings Scy
Yep, you're right Scy and we're aware. Any movement-related skill (blink, leaps, charges, etc.) can be affected in unintended ways when the data being sent between the server and the client is impacted. That's why the one example mentioned wouldn't be a catch-all solution, and why we're still talking through solutions.
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Hi everyone. We’ve had some conversations yesterday about this discussion, the Rush of Agony set, and the more recent community concerns and reports. This also included consideration for the overall feedback since we released the set. To give a little background, all movement-type actions and skills, including pulls, have the potential to be impacted by variables including character movement speed and position, high ping, the amount of data being sent between the server and the client, and anything that negatively impacts server and client latency (including attacks by bad actors). What this can result in with any pull-type action or skill, not just the Rush of Agony set pull, is cases where the client thinks the target is in one spot and the server thinks it’s in another. One of the reasons this has been surfacing more with Rush of Agony is due to how popular the set is – more people using the set creates more opportunities for the pull to be impacted. We have some work in progress ... Read more

20 Feb

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As a quick update, we're still gathering info for the follow-up post we mentioned we'd share today. We'll have something for you all tomorrow. Thank you for the patience. :)
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Hey everyone, we did experience some malicious activity targeting our servers that caused the temporary disruption mentioned in this thread. We have made adjustments on our end to address this threat. Please note that you may experience some decreased game performance while these adjustments are in place. We will continue to monitor for any malicious activity, and thank you for your patience and understanding.
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Hey all, we're looking into this. Thank you for your patience.
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Hey all, we just added a clarifying edit to our Midyear Mayhem event article including the info you see below. We did confirm that things are working as they should with Tel Var bonuses for the event and that this is how it's always worked, but we recognize that not all the details were in the article. They are now. Thank you for making us aware.
Please note that Tel Var Stone earnings are increased by 100% from all non-player sources with the following exceptions:
  • Small, Medium, and Large Tel Var Satchels you get from the daily quests
  • Treasure Scamp Satchels
  • The Parcel of Tel Var Stones obtained from Pelinal's Boon Boxes
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Just_Attivi;c-8270275
aw dang... went back to this to grab the link to that video, and I see the video was moderated away... making me look through my history, for shame!
Nope. We removed the video you're referencing because someone created it using Gina's voice and likeness without her permission, out of context, and with the intent to be misleading. That is not okay.
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Hey all, we wanted to provide some additional context and clarification. Firstly, intentionally pulling enemy player characters through solid objects in the game is not intended or desired behavior. The way the Rush of Agony item set currently works, there is a chance of the issue described in this thread happening on accident from normal use in PvP situations, especially where both the caster and target are very mobile. It's more likely that this happens on accident from normal use than deliberate exploit - and we have no way to prove one versus the other. In situations like this where an issue is happening both on accident and intentionally, we cannot ban players for it. Too many "innocent" players will be caught in the cross fire. We are discussing options to fix the root problem, and will follow up tomorrow. Thank you all and have a good evening.

06 Feb

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Thanks for the feedback on this @Danikat! We've passed this along to the dev team. :)

05 Feb

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Hey @TumlinTheJolly as a heads-up, we just wanted to let you know we passed your feedback along to the team who works on Tribute and they are going to look at this. While a lot of factors can play into how long a match goes, they did agree that 80 minutes is longer than intended for any one match.

04 Feb

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Erickson9610;c-8262118
I appreciate the stream ZOS did, but it feels like part 1 is a rehash of what was said in the stream. Most of the new information would come from part 2.
In some ways it is, you're right. We gathered these questions before the Cyrodiil Champions Q&A stream, and that stream was something we decided to do due to the amount of confusion over the test. It was the right decision, but there is some redundancy with the written Q&A we were already working on before the stream. One of the biggest benefits to this written Q&A is we can answer some of the more specific questions, and also localize it into extended languages.

30 Jan

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Hello! Cross-posting from this thread. ZOS_JessicaFolsom;c-8259944
Hey all, we just got word that an internet service provider in the EU area is performing mandatory maintenance tonight and that is the cause of the population drops on EU servers. It sounds like the maintenance runs until midnight Eastern Time (approx. another 4 hours and 20 minutes) so there may be additional population drops for European servers during that time. Sorry for the interruption. :/
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Hey all, we just got word that an internet service provider in the EU area is performing mandatory maintenance tonight and that is the cause of the population drops on EU servers. It sounds like the maintenance runs until midnight Eastern Time (approx. another 4 hours and 20 minutes) so there may be additional population drops for European servers during that time. Sorry for the interruption. :/

21 Jan

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Hey everyone! We wanted give you an update on how the PVP Q&A is coming along. As noted in the message above, we got a lot of thoughtful questions. There are so many we'd like to answer that we are going to split the Q&A into two parts, with the first part focusing on questions about the upcoming Cyrodiil Champions test on the live servers. There have been, understandably, many questions about that. Timing-wise for Part 1, we're looking at either next week or the week of Feb. 4. Part 2 of the Q&A will focus on more of the broad PVP questions, and follow the first batch. Thank you!

13 Jan

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Thank you for the questions, everyone! This thread is now closed as we collate and organize the questions. Between the thread here and on Reddit, we have quite a few!

19 Dec

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Hi everyone! As a follow-up to this comment and as we continue planning for next year and beyond, we wanted to ask for your input on a few specific topics related to our communication and engagement opportunities.
  • For Reddit AMAs, do you prefer when they are focused on specific topic and/or team, or when they are broad and open to all topics?
  • Similarly, for planned Q&As on the forums, what are everyone’s thoughts on them being a broad “grab bag” style Q&A versus themed around a specific topic such as PVP content? Do you have a preference?
  • (Answering "both" for this question and the one above it is fine, to...
Read more

17 Dec

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Thank you for all the great questions so far, everyone. We are keeping a list to help inform what we need to answer and explain more later. And we will. One thing we do want to clarify today are the questions about seasonal content. Our plans are not to remove content such as quests, stories, and new areas like some other games do when a season is over.

16 Dec

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Hey everyone, we've been seeing a recent increase in malicious activity targeting our servers, so we have made adjustments on our end to address this threat. Because of this, you may experience decreased game performance while these adjustments are in place. Please note that this is not related to the datacenter power failure last week. We will continue to monitor for any malicious activity, and thank you for your patience and understanding.

13 Dec

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Hey all, just confirming we were seeing this too. I was really missing the "Recent" and "Dev Tracker" in the nav bar for the last few hours. This was related to the ongoing datacenter issue, as our website was down as well (and looks like it's back!) and the nav bar is part of our website.

12 Dec

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NotNi.ya;c-8233804
Thanksgiving is over, We were told we could get an update or at least a small "we're still looking at it" copy pasta. still nothing! its about to be Christmas. should we just give up?
We have a Q&A post prepped and were going to share it today in this thread, then the datacenter power failure happened and honestly it didn't seem like the best time. It is all ready to go, though, and we'll post it tomorrow. This may be getting a little to in the weeds, but one of the reasons more meaty posts and Q&As take a little extra time is we localize them into extended languages (12 not counting English) so that as many of our players as possible can benefit from the answers.