Scytex01;c-8270950
I am not sure if this caught your attention but the issue you describe is not only from Rush of Agony or other "pull" sets but also from Knockbacks and Knockups like Meteor and Templar Aedric Spear to mention some examples. What my guild and multiple other guilds have realized as that the described behaviour only happens when the person does not break free fast enough. Therefore I do not think changing the location of the Pull is gonna change anything to be completely honest.. Greetings ScyYep, you're right Scy and we're aware. Any movement-related skill (blink, leaps, charges, etc.) can be affected in unintended ways when the data being sent between the server and the client is impacted. That's why the one example mentioned wouldn't be a catch-all solution, and why we're still talking through solutions.