Original Post — Direct link
Are we really going with a cap on groups outside of Cyrodiil? Bad idea. Bad bad BAD idea. I get it might help some performance but there's a lot of folks who make use of 24 player groups. Yes, roleplayers, but others as well.

Loving most of the notes but this would be a yuge mistake to keep this change. Yuge mistake.
over 3 years ago - ZOS_GinaBruno - Direct link
Hi everyone,

First, we wanted to thank you all for providing so much valuable feedback on the change to group sizes in this update. We understand there are situations where having a larger group size is desired and makes some activities more enjoyable.

As some of you have guessed, this change ultimately comes down to performance. We’ve been continually looking at ways to improve performance and stability across the game and we found reducing the group size was an effective way to ensure there would be fewer situations where you hit critical memory. Additionally, there’s a fair amount of data that has to be exchanged on the backend for every person in your group. By limiting the group size to 12, we’re introducing additional performance gains.

Thanks again for taking the time to share your thoughts with us on this topic. We appreciate it, and we hope this helps provide additional context for the change.