Original Post — Direct link
@ZOS_GinaBruno, patches ago you mentioned that part of the direction Dragonknight was heading was towards a more difficult sustain management back when Combustion was nerfed yet we have players throwing one reduce magicka cost glyph on an infused piece of jewelry able to cast Ash Cloud for free, repeatedly, exploiting Helping Hands to obtain unlimited Stamina while block-casting.

Is this working as intended? Or in the direction that your team envisioned for Dragonknight?

Edited to include the High Isle reasoning behind the Combustion nerf…


about 1 year ago - ZOS_Kevin - Direct link
The_Titan_Tim;d-626592

@ZOS_GinaBruno, patches ago you mentioned that part of the direction Dragonknight was heading was towards a more difficult sustain management back when Combustion was nerfed yet we have players throwing one reduce magicka cost glyph on an infused piece of jewelry able to cast Ash Cloud for free, repeatedly, exploiting Helping Hands to obtain unlimited Stamina while block-casting.

Is this working as intended? Or in the direction that your team envisioned for Dragonknight?

Edited to include the High Isle reasoning behind the Combustion nerf…



Wanted to follow up here after chatting with the Dev team. The specific behavior you are reporting with Ash Cloud is not intentional. We are investigating a fix for this now - we also wanted to note that there are some performance considerations we need to keep in mind.